phys_hinge in CS:S

U

uberDingo

Guest
Do physic hinges work in multiplayer? I've been messing around with some phys_hinges. Set them up the way they are in a few tutorials I've found and no good. Im making a func_brush door frame and then a func_physbox door (also tried func_physbox_multiplayer). Then I create two hinges, name then hinge_top and hinge_bottom. Entity 1 I set to door_frame and Entity 2 I set to door. I've also tried reversing the entity1 and entity 2 values.

Anyone had success with hinges in CS:S? If so... gimmie gimmie gimmie that info.
 
I've tried similar, but found that the collision is way to sticky with the multiplayer physics to be usable. Perhaps I was giving it the wrong properties, but I'll say it was borderline unusable, at least as a door.
 
but you actually got it to work in cs:s? I cant even get the doors to stick to the hinges to the frame. you by any chance remember what you did to get them to stick? :) i tried the tuts but they didnt work. if that's what you did then hmmm maybe ill just go back and try it for the 5th time lol.
 
I would think you would only need one hinge, and that you would only need to declare the physbox, since you no doubt want the door frame to remain in place...
 
Raeven0 said:
I would think you would only need one hinge, and that you would only need to declare the physbox, since you no doubt want the door frame to remain in place...

i'll try that out right now...
 
ok that got me a lil closer but still no cigar...

If I just have one hinge and only declare the door (func_physbox or func_physbox_multiplayer) then it does attack a hinge to the door but the door just falls to the floor. If you shoot it, it swings back and forth but it's laying flat on the ground, not in the doorframe.

If I try and connect it to the doorframe (I've tried it as a func_brush/wall/physbox) then the door just falls to the floor and doesnt have a hinge attached to (ie it doesnt flop around on the floor)

Wierd stuff
 
by similar, I had a hanging ragdoll with 1 kg of weight, that should have been brushed aside by a passing player. I did not use a hinge specifically.
 
ok.. no idea what the hell was going on but I just recreated the 1 phys_hinge and 1 func_physbox_multiplayer and everything works just fine.. go figure.
 
Back
Top