Physbox going through walls?

  • Thread starter Thread starter gaaafd
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gaaafd

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I have been trying to make a trap in wich a metal "func_physbox" with a rope comes swinging down and my map has two Walls that the box goes through? how can i make the box not pass through the walls i have tried func_wall on the walls that works but then the soldier that i have in the map goes through

HELP ME!!! *BAng fell dead on to the floor* ;(
 
check your preferences in your func_phusbox, there should be some option where you can set you box to collide world or not. Enable this and your box shouldnt go through walls.
 
i have done that but i still doesn´t work properly, it still goes through the wall if i not select the bruse to be a func_wall, but then if i do that, the soldiers/ragdols in the map go through the wall!! some help on this please!!
 
You might try using both a brush and Func_brush, the func_brush being a 1 unit thick layer in front of the brush with an invisible texture on it. Though I don't know if would be the best solution. I tried it with my crane and it didn't work but it might for you.
 
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