physic CS:S Q

Trinityxero

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Ok i got my map all dont i still need to fix some textureing and lighting >.< but how to i make a breakable physical object.. i tryed func_breakable and it just breaks thats it... :cheers: ty
 
Trinityxero said:
Ok i got my map all dont i still need to fix some textureing and lighting >.< but how to i make a breakable physical object.. i tryed func_breakable and it just breaks thats it... :cheers: ty

use physic_prop. You can customize how much damage is needed to break, break type (Glass, wood, etd), you can make the material explode etc.

Highlighting an object and putting Func_breakable should work, check the options, mabye the breakpoint / damage needed is set to high.

good luck!
 
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