Physics Bridge

BigWalnutZ

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Ok I made a test bridge for a map I am working on. Nothing special but here is my objective. Make a bridge that the supports can be shot out, and the bridge swings down and smacks flat against the wall. I did this by creating a bridge out of brushes. I selected all the brushes that make up the bridge and "tie to entity" func_physbox_multiplayer. Added 2 phys_ballsocket's and attacked entity1 as bridge and entity2 as the wall brush. Made a support that was breakable, and did map. Works like a champ. Shoot support out and bridge swings.

PROBLEM: Can't walk on the God damn bridge. What good is a boobeytrap that u can't walk on.

Someone help please. I am attaching the vmf. Anyway to make it swing without being a physbox_multiplayer???
 
BigWalnutZ said:
Ok I made a test bridge for a map I am working on. Nothing special but here is my objective. Make a bridge that the supports can be shot out, and the bridge swings down and smacks flat against the wall. I did this by creating a bridge out of brushes. I selected all the brushes that make up the bridge and "tie to entity" func_physbox_multiplayer. Added 2 phys_ballsocket's and attacked entity1 as bridge and entity2 as the wall brush. Made a support that was breakable, and did map. Works like a champ. Shoot support out and bridge swings.

PROBLEM: Can't walk on the God damn bridge. What good is a boobeytrap that u can't walk on.

Someone help please. I am attaching the vmf. Anyway to make it swing without being a physbox_multiplayer???
I think you can just make it a physbox can't you? without the multiplayer bit. Should still have an option to be server side. It's certainly possible I'm sure of that.
 
Get this working and that would be friggin' sweet. Can stuff like that get respawned after a while (i.e., after a minute, bridge resets to original state)?
 
To be honest the best way todo it would to have 3 ropes going from one end to the other and parent each piece of wood to it.
 
@Dark: I changed it to just physbox, I was able to walk over it...it was shaky kinda bouncy like it was fighting me but it worked. TY not sure if it will work for everyone though, w/o it being multiplayer. I'll have to test.

@Mutoid: At round start it does each time.

@azz0r: I'll try the ropes. Thanks.

Any additional suggestions are welcome.
 
azz0r said:
To be honest the best way todo it would to have 3 ropes going from one end to the other and parent each piece of wood to it.
@azzor: i don't know how todo a rope bridge, but lucky I spotted the video tutorial, and am currently downloading that. I love that guy.
 
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