BigWalnutZ
Newbie
- Joined
 - May 14, 2004
 
- Messages
 - 385
 
- Reaction score
 - 0
 
Ok I made a test bridge for a map I am working on.  Nothing special but here is my objective.  Make a bridge that the supports can be shot out, and the bridge swings down and smacks flat against the wall.  I did this by creating a bridge out of brushes.  I selected all the brushes that make up the bridge and "tie to entity" func_physbox_multiplayer.  Added 2 phys_ballsocket's and attacked entity1 as bridge and entity2 as the wall brush.  Made a support that was breakable, and did map.  Works like a champ.  Shoot support out and bridge swings. 
PROBLEM: Can't walk on the God damn bridge. What good is a boobeytrap that u can't walk on.
Someone help please. I am attaching the vmf. Anyway to make it swing without being a physbox_multiplayer???
				
			PROBLEM: Can't walk on the God damn bridge. What good is a boobeytrap that u can't walk on.
Someone help please. I am attaching the vmf. Anyway to make it swing without being a physbox_multiplayer???