Physics

Alieni²

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Could someone tell me how i can make barrels with the physics??? Tell me how i make the barrel too :P ^^
 
f10 im not kiding, this isnt one of those annoying hyper 5 yearold joke, f10 creates a barrel in hammer!
 
Use the entity tool on the bar on the left, and drag it where you want it to be (or just above cause physics objects cant touch any other object at start).

On the right bar there is a drop down list of entities to choose from, choose prop_physics, and press enter.

Now in the 3d view double click the entity you added (double clicking in 2d views does nothing), or press Alt+Enter with it selected. This brings up its properties. Under world model press browse. A bunch of folders come up, go into the junk or wasteland one.. or... cant remember you can find it..now choose it, then back in the properties box click apply.

You should see the barrel now, it will react like a physics object.
 
woodbulb said:
Use the entity tool on the bar on the left, and drag it where you want it to be (or just above cause physics objects cant touch any other object at start).

On the right bar there is a drop down list of entities to choose from, choose prop_physics, and press enter.

Now in the 3d view double click the entity you added (double clicking in 2d views does nothing), or press Alt+Enter with it selected. This brings up its properties. Under world model press browse. A bunch of folders come up, go into the junk or wasteland one.. or... cant remember you can find it..now choose it, then back in the properties box click apply.

You should see the barrel now, it will react like a physics object.

Thank you very much ^^
 
Actually if you're making a multiplayer map, you should use prop_physics_multiplayer so that the propper netcode can be used... but that's just a technicality. prop_physics_client is also for online maps but the netcode isn't used - so the same barrel would be in different places on different users' games (better used for junk like bottles, bananas, etc)
 
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