Piranha's Questions Thread

MetalPiranha

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Well I'm having to ask so many questions in this forum I thought I might as well keep it tidy and in one thread. This saves space and can also help as a reference for other beginner mappers who are having the same problems i'm encountering! :p

1) If I want to create a vehicle (scrap car) and have it able to move around with the gravity gun (but not picked up), what setting should I set it on?

prop_vehicle crashes it.
prop_static makes it stay where it is.
prop_physics does something else... I cant remember!
 
prop_physics (prop_physics_override if need be), with a logic_auto disabling the physcannon pickup (via a DisablePhyscannonPickup input), and an inverse mass multiplier set to make the vehicle lighter?
 
Use its OnMapSpawn output, in the Outputs tab, by selecting the entity and pressing ALT-ENTER.
 
Thanks dude. I've tried it out and it seems all i needed was the prop_physicsoverride. :D

2) How can I set the amount of the light which my flashlight produces... or how effective it is etc...?
 
Ok lets skip that one for now! :S

3) I want to make a scene where when my player opens this certain door - a fast zombie on the other size pounces at him and attacks. I want the zombie to screech too.
 
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