Pixel Art

sinkoman

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I figured that if I do decide to someday get into Graphics Design, being able to make pixel art would really help out.

Not to mention it's fun to make little icons and shit :D

My first creation, Sinko's Shack:

shack2ii.gif


This thread has no affiliation with Eatbugs, so crits and comments are welcome and ecouraged.

EDIT: Some cutting errors
 
wildchild730 said:

Wow.

I don't need your oppinion on the artFORM, just of what i've created.

I don't mind if you think pixel art is not "art", but please, if you think the former, don't express it in a thread that discusses its use.
 
Hehe Sinko, your shack is awesome!

Have you ever done something at 8x in paint (I'm assuming that's what you use), then zoomed out and said "Damn that's too small" then had to redo it all?
 
dekstar said:
Hehe Sinko, your shack is awesome!

Have you ever done something at 8x in paint (I'm assuming that's what you use), then zoomed out and said "Damn that's too small" then had to redo it all?

Hmm, I don't use paint. As much ridicule as i'm probably going to get for saying this, I use Photoshop.

Reason being that i've used photoshop for a long time, and i'm really comfortable in the work enviroment it provides. It's easier for me to zoom back and forth, switch between colors, and preview things using photoshop, than it is for me to use paint.

BUT, the only thing I use is a 1 PX pencil brush, so it's the same thing as using paint.

And yes, that happened once (remember, i'm just getting started with pixel art :D), the other day I was making a smilley face, and it took me for ****ing ever to get the perfect circle shape (me being a pixel art newb), and once I finally got something that looked pwn, I zoomed ALL the way out and saw that it looked like a yellow dot...

Veggie numbers said:
Pretty cool, make some more.

Heheh, awesome, the master and commander of ISO town likes my stuff :D

I used references from ISO town for like, all of my color comparisons and shit.

What else should I make?
 
I dunno, there's two basic groups of pixel art, iso and non iso. The one you just did is more of a non-iso, so I guess I'd want to see more of that. Just try making random stuff, it can be anything. The real skill is representing something with a limited amount of pixels, and one of the biggest things is to develop an eye for that.

Back in my way early days, before I knew of isometric, I just tried to draw anything I saw. Vanilla Coke can, TV remote. Every object offers some sort of unique challenge. The coke can was good practice with color, different tints to make it look smooth and also realistic, the remote was practice for something that is very frustrating in pixel art, cramming a ton of stuff into something very small. Specifically, I had to draw all the buttons, but it wasn't as easy as placing a pixel, because some buttons were smaller than a pixel, or were in odd proportions, and you have to be creative to solve that.

I can't really offer much advice tonight, I'll try to be more helpful tomorrow, keep drawing please!
 
dekstar said:
Have you ever done something at 8x in paint (I'm assuming that's what you use), then zoomed out and said "Damn that's too small" then had to redo it all?
Printscreen...? :p

im sure veggy just confused you by saying it wasnt really isometric, basically iso drawings are at 30 degrees whereas you just drew the base and extended the line back. there is a name for that, but i cant remember it atm, darn :rolling:

iso = http://online.sfsu.edu/~janets/IsoPlay.gif

There's also oblique, 45 degrees, which is normally used for interiors
 
Crushenator 500 said:
Printscreen...? :p

im sure veggy just confused you by saying it wasnt really isometric, basically iso drawings are at 30 degrees whereas you just drew the base and extended the line back. there is a name for that, but i cant remember it atm, darn :rolling:

iso = http://online.sfsu.edu/~janets/IsoPlay.gif
Actually, the standard isometric angle used for pixel art is not 30 degrees, it's something more like 23. (That's two units horizontal, one unit vertical) The drawing you posted is indeed 30 degrees, but that's not what is used for pixel art.

C'mon Sinkoman, let's see some more!
 
vegeta897 said:
Actually, the standard isometric angle used for pixel art is not 30 degrees, it's something more like 23. (That's two units horizontal, one unit vertical) The drawing you posted is indeed 30 degrees, but that's not what is used for pixel art.

C'mon Sinkoman, let's see some more!
Not intending to hijack the thread, I feel the need to say that by simply calling it isometric you are saying that it is a drawing set at a 30 degree angle, it's a standard term used in architecture, product design, and anything else that uses technical drawings. Why do you think set squares come in 45 and 30 degrees? :p

After some quick research however, I've found that what you are saying is right, with early games using a different angle (26.565° according to wiki) as there would be too many jaggies otherwise, as there was no anti aliasing back then and a 30 degree angle would make the game look awfull, forcing them to lower it

Wiki said:
The projection used in videogames usually deviates slightly from true isometric due to the limitations of raster graphics. Lines in the x and y axes would not follow a neat pixel pattern when drawn in the required 30° to the horizontal. While modern computers could eliminate this problem with anti-aliasing, earlier computer graphics did not support enough colors or CPU power to do this. So instead, a 2:1 pixel pattern ratio would be used to draw the x and y axes lines, resulting in these axes following a 26.565° (arctan 0.5) angle to the horizontal. Further deviations from true isometric could result from game systems that did not use square pixels.

That same trip to wiki also told me however that what you are describing as isometric is actually known as dimetric perspective

It should therefore be noted that this variation of isometric projection is more accurately described as a form of dimetric projection, since only two of the three angles between the axes are equal (116.565°, 116.565°, 126.87°).

http://en.wikipedia.org/wiki/Dimetric_projection
 
Pixel isometric, dimetric, yadda yadda it's the same thing no matter what you call it. :p

Interesting info, thanks.
 
ZOMG NOES!!!

bomb0pf.png


D:

ISO TOWN IS DUMED!!!

My wrist is sore :(
 
wildchild730 said:

Awesome, but kind of disturbing if you ask me. His grin is too big, almost like he's hiding a dark secret from his past. The way the leg doesn't quite attach to the body holds definite symbolism. Perhaps to suggest he's an unbalanced individual? The small eyes obviously represent his closed minded-ness. I think I'll need more time to truely grasp the meanings behind this picture. Well done.
 
#1 Nice job Sinko, lookin' good.

#2 Vegieburger, Isotown is awesome, I had never looked at it before.

#3 Crushenator, you know too much about everything.
 
mortiz said:
Awesome, but kind of disturbing if you ask me. His grin is too big, almost like he's hiding a dark secret from his past. The way the leg doesn't quite attach to the body holds definite symbolism. Perhaps to suggest he's an unbalanced individual? The small eyes obviously represent his closed minded-ness. I think I'll need more time to truely grasp the meanings behind this picture. Well done.
LOLZ
 
Avatar I made for board user "AiM".

nade6wx.jpg


Figured i'd get some oppinions on it before I tell him it's done.
 
sinkoman said:
Avatar I made for board user "AiM".

nade6wx.jpg


Figured i'd get some oppinions on it before I tell him it's done.
Here is a situation where you might need to add some AA to that. It looks too pixely and jagged. I wouldn't go further than just one color between the yellow and the orange. This is good practice for AA-ing.
 
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