pl_Dreadnought

S

Sniper_John_Uk

Guest
Another technical test, this time a payload style map, with a twist.

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pl_dreadnought0003_w81.jpg


The Blue team must 'escort' a small mobile pltform that provides lots of cover from oncoming fire.
In addition to this, players on the blue team can climb up to a switch area (above the first spawn point) and deploy sentries onto the front of the platform, making Reds job that much harder.
These sentries can be destroyed, but equally they can be upgraded and maintained by engineers on Blue.
The Dreadnought has a cart dispensor on it, providing the players riding it with plenty of ammo (and health)

The Dreadnought follows a straight route through several sections, including a tunnel with drop-in holes, sniper spots and sentry platforms, letting a good Red team prepare a solid joint defence to fend off the Blue invaders. And with the added firepower from the Dreadnoughts front guns, Red team will NEED to work as a team.

Banana Link:
http://www.fpsbanana.com/maps/56003
 
It looks VERY interesting but i somehow think the Blu's will win 99% of the time.
 
As i said, one of the sections has lots of gaps for reds to attack through and the duck and cover.
Im a little afraid that this will lead to excessive demospam....

The time has been set pretty tight tho, blu might srtuggle a little if not enough people push
 
Great use of parent, now we need a real map for it.
 
I think it has potential, but I'd certainly recommend making defending it slightly easier. Including removing the tunnel idea.
 
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