DOWNLOAD
http://forums.tf2maps.net/showthread.php?t=7715
http://www.fpsbanana.com/maps/101441
The map is based on meet the sniper video, it doesnt mean that its sniper friendly because its not. My main focus with outback is to make everything from the 'Meet the sniper video" in my map and balance both teams.
README
-----------------------------
PL_OUTBACK
Gametype: Payload
Players: 24-32
Scoring mode: 1 point per checkpoint captured
Author: Henry P (aka S.W.A.T.Y)
E-mail: [email protected]
Contributors: Robert (aka KIlla) for the Headshot sign texture, and Mat (aka S.COREA) for the FOAD sign.
------------------------------
Map description
A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.
-------------------------------
Inspiration: pl_goldrush, Meet The Sniper Video.
-------------------------------
Install: C:\Program Files\Steam\steamapps\"username"\team fortress 2\tf\maps
-------------------------------
Change Log from b8 to b9
b8 to b9 changes:
-CHANGED THE NAME OF THE MAP TO PL_OUTBACK (WON'T CHANGE ANYMORE!)
-Removed the Do not enter sign on the door of red first spawn.
-Fixed a visible nodraw brush on the first part of the map.
-Fixed a bunch of places where players would get stuck.
-Removed the stairs before the 2nd cap on the right side so that red has an advantage and can deal with the setbacks.
-Improved performance at the last part of the map.
-Added more details to the map around the map.
-Fixed the explosion debris floating in the air.
-Fixed some nodraw brush visible around the map.
-Gave the blue team an extra 1:30 mins to cap the first point.
-Filled up some empty spaces around the map.
-Made the area between cap A and B a lot smaller now.
-Improved performace in the 3D skybox.
-Fixed a bunch of clipping issues.
-Added more lights to the area under the house after capping the first point.
-Clossed off a lot of empty areas around the map.
-Fixed a place at the last cap where you could land on some solid objects.
-Fixed some displacements issues.
-Removed the stairs near the 3rd point.
-Removed blue's 3rd spawn and made them spawn in red's spawn after capping the 3rd point.
-Clipped a few stairs around the map.
-Reworked Blue's first spawn.
-Fixed the weird shadows.
-Fixed the sound capping issue.
-Moved the 3rd point a bit back.
-Prop optimization.
-Changed the skin of the loudspeaker prop outside the blue base.
-Fixed the cart flying in some parts of the map.
-Fixed a few problems with the 3D skybox.
-Fixed some incorrect spawnpoints.
DOWNLOAD
http://forums.tf2maps.net/showthread.php?t=7715
http://www.fpsbanana.com/maps/101441
http://forums.tf2maps.net/showthread.php?t=7715
http://www.fpsbanana.com/maps/101441
The map is based on meet the sniper video, it doesnt mean that its sniper friendly because its not. My main focus with outback is to make everything from the 'Meet the sniper video" in my map and balance both teams.
README
-----------------------------
PL_OUTBACK
Gametype: Payload
Players: 24-32
Scoring mode: 1 point per checkpoint captured
Author: Henry P (aka S.W.A.T.Y)
E-mail: [email protected]
Contributors: Robert (aka KIlla) for the Headshot sign texture, and Mat (aka S.COREA) for the FOAD sign.
------------------------------
Map description
A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.
-------------------------------
Inspiration: pl_goldrush, Meet The Sniper Video.
-------------------------------
Install: C:\Program Files\Steam\steamapps\"username"\team fortress 2\tf\maps
-------------------------------
Change Log from b8 to b9
b8 to b9 changes:
-CHANGED THE NAME OF THE MAP TO PL_OUTBACK (WON'T CHANGE ANYMORE!)
-Removed the Do not enter sign on the door of red first spawn.
-Fixed a visible nodraw brush on the first part of the map.
-Fixed a bunch of places where players would get stuck.
-Removed the stairs before the 2nd cap on the right side so that red has an advantage and can deal with the setbacks.
-Improved performance at the last part of the map.
-Added more details to the map around the map.
-Fixed the explosion debris floating in the air.
-Fixed some nodraw brush visible around the map.
-Gave the blue team an extra 1:30 mins to cap the first point.
-Filled up some empty spaces around the map.
-Made the area between cap A and B a lot smaller now.
-Improved performace in the 3D skybox.
-Fixed a bunch of clipping issues.
-Added more lights to the area under the house after capping the first point.
-Clossed off a lot of empty areas around the map.
-Fixed a place at the last cap where you could land on some solid objects.
-Fixed some displacements issues.
-Removed the stairs near the 3rd point.
-Removed blue's 3rd spawn and made them spawn in red's spawn after capping the 3rd point.
-Clipped a few stairs around the map.
-Reworked Blue's first spawn.
-Fixed the weird shadows.
-Fixed the sound capping issue.
-Moved the 3rd point a bit back.
-Prop optimization.
-Changed the skin of the loudspeaker prop outside the blue base.
-Fixed the cart flying in some parts of the map.
-Fixed a few problems with the 3D skybox.
-Fixed some incorrect spawnpoints.
DOWNLOAD
http://forums.tf2maps.net/showthread.php?t=7715
http://www.fpsbanana.com/maps/101441