Plan of attack beta 2 is out!

Additions:
New map, spark
M25 and SVU semi-automatic sniper rifles
French, German, Dutch, Italian, and Swedish translations
Addition of Valve's multiplayer physics code, allowing for smooth physics objects
"Caps" (captures) are now on the scoreboard along with team scores and other minor enhancements
Auto-kicking idle players after 5 minutes
Elevation markers on the map for players and objectives
Objectives can now be captured past the end of the round; as long as a player is in the objective, the round will continue.
3rd person view of your corpse while you die for 5 seconds
Added a number of customizable scoring options, like score and round limits. By default, the game is the same. See the new CVAR list for details.

Changes:
In-game chat uses team colors
Prevent name changes when dead
Remove non-functional spectator UI
Escape now quits the buy menu
Made exit from buy menu more clear
Which objectives to defend are now shown in the defend tip (Ex: Defend I, III)
Greatly reduced weapon "push back"
Adjusted SMG accuracy and MG damage
Grenades now fall and explode if you die with the pin pulled
Can no longer change name while dead
If you die, you can view all players on the map
Can see objective status HUD element while observing
Chat and tips no longer overlap

Fixes:
Headbox hitbox when crouched now works properly
Observering in first person now has recoil and sniper drift
Can no longer see own own viewmodel in 3D space when observing
Crosshair is now only visible in 1st person observing mode
RPG "flames" hover in mid-air will now disappear sooner
Buy menu and player identification are now centered in widescreen
You no longer get a black screen from dying from a fall
No longer able to snipe faster using pistol rolling
Spectator name and health will now update properly
Fixed a problem where you get no viewmodel when spectating
The game no longer forces grenade throw on round restart
The game no longer rewards team killing with XP
Fixed getting multiple muzzle flashes in first person spectating
No longer able to change class as spectator
Fixed the rocket sound looping forever
Light is now built with cubemaps
Fixed an RPG pistol rolling exploit
Fixed a number of other minor spectating issues
Fixed a number of crashes
Buy menu optimizations (much faster)

New CVARs:
mp_autokick - Turn on/off kicking idle players (default: 1)
mp_autokickidletime - How long in seconds to wait until kicking players (default: 300)
mp_resetxponrestart - If the game should reset XP when all objectives are captured (default: 0)
mp_restartcashonrestart - If the game should reset cash and weapons when all objectives are captured (default: 1)
mp_docointossonrestart - If the game should do a coin toss when all objectives are captured (default: 1)
mp_roundlimit - After how many rounds should the game end (default: 0)
mp_teamscorelimit - After how many points should the game end (default: 3)
 
I enjoyed the first beta, although it was buggy, for obvious reasons. I'll try this out later on.
 
cool, i thought the gameplay was a somewhat fresh change from CS
 
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