Uber Kitty
Newbie
- Joined
- May 22, 2007
- Messages
- 108
- Reaction score
- 0
In the beta, there was never any bouncing, players usually passed through one another (same team). The only time you got pushed is when you would stand in a dispencer or sentry, but even then, it was a very slow push.
Now however, I see players getting sent flying and falling to their deaths because they got to close to another player.
Now, I never stand on catwalks with no rails because of the fear of getting pushed off.
In gravel pit, as medic, my HW pushed me off, killing me when I had UBER.
When I am a pyro, I cant stand in a turret and dispencer area. I get launched off to the side, literally more than 10 feet.
+ it is harder to detect spies.
However, the pushing power goes according to who is moving faster, if a guy that is running hits a guy that is standing still. The runner will bounce. However, heavys and bigger classes, while running, have a much lower bounce chance. So if a heavy runs on to the teleporter as you are moving even a little, you are likely to get bounced off.
Now however, I see players getting sent flying and falling to their deaths because they got to close to another player.
Now, I never stand on catwalks with no rails because of the fear of getting pushed off.
In gravel pit, as medic, my HW pushed me off, killing me when I had UBER.
When I am a pyro, I cant stand in a turret and dispencer area. I get launched off to the side, literally more than 10 feet.
+ it is harder to detect spies.
However, the pushing power goes according to who is moving faster, if a guy that is running hits a guy that is standing still. The runner will bounce. However, heavys and bigger classes, while running, have a much lower bounce chance. So if a heavy runs on to the teleporter as you are moving even a little, you are likely to get bounced off.