Please help me! Detailed instructions needed!

  • Thread starter Thread starter Jack Bauer
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Jack Bauer

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I'm getting sick of my bump maps not working. I have a texture saved as a 32 bit tga and a bump map saved as a 32 bit tga. What exactly do I need to do to compile these textures so that it will work the way that I hear it's supposed to once I put them in a map? I've looked at a billion tutorials that are either too vague or for whatever reason don't work. Please help! Before I lose my mind!
 
Still not getting it to work.

Actually, if somebody could just tell me what I need to put into a txt file so vtex will compile it, that'd work just fine. my textures are called testtexture and testtexture_normal. I don't know why this won't work for me...I must be doing something wrong.
 
i use VTFTools 0.5b

make a tga (128x128, 256x256, 512x512, etc..)
save it
then use nvidia photoshop plugin nvtools to generate a normal map, save it as a tga but use '_normal' at the end of the name

then use VTFTools to convert tga to vtf for both the regular texture and the _normal texture

then in the vmt

add

"$bumpmap" "/foldername/MyFile_normal"



now the bump will show
 
Yep, youre vmt should say what bumpmaps texture is used and where its stored.
 
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