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Found this on the steam forums
Link
Sounds good to me, I'm a team/object-orientated player and am quite willing to sacrifice myself for the chance of our team capping the point and I've often thought (especially after dieing just before the point is taken) that it would be nice for some scoreboard recognition.
Hey Robin,
I find myself constantly going for the objective, probably a heritage of DoD/DoDS and its CTF gameplay, and I often get killed while capping that CP. It's more often than not to the extent that some teammates will finish the job after I'm dead, before the CP is reset to its previous status.
Only improvement I could see going forward would be to give a reward to the players that are actually teamplay/objective oriented, and to perhaps code " half a point or 1 point is given to the player initiating the CP capture, even if he should die in the process, only if the CP is captured within the same timeframe." You can obviously find a dozen possible modifications to the rule like "if the player has done half or more of the capture before dying" etc etc. The goal being to get players some incentive to go get the CPs even against all odds, or if it's bathing in sticky bombs....
Hi Francois.
Sorry for the late reply. Your CP suggestion is one we've felt ourselves, and is already on our to-do list. It's a bit of a pain, since we don't currently track players who have contributed to caps, but it's not hard. Currently it's not as high a priority as getting new content out, so it probably won't get done for a bit.
Link
Sounds good to me, I'm a team/object-orientated player and am quite willing to sacrifice myself for the chance of our team capping the point and I've often thought (especially after dieing just before the point is taken) that it would be nice for some scoreboard recognition.