I'm sure someone must of had this question already but since the search came up with thousands of results and the first couple didnt have the answer I thought I'd ask all of you...
I'm new to the Source modding world and I'd like to know what the polygon limits, or guidlines, are for characters, weapons, and vehicles.
Just so you know, I'm talking polygons and not triangles but triangle numbers will also be helpful.
My guess would be 5k for weapon (including hands?)
10k for a character and 20k for a vehicle.
Also do we need to make High, Med, and Low res models for the game or does the engine automatically reduce poly levels when they are far off in the distance? (like farcry)
Thans guys and sorry if this has been answered a million times.
I'm new to the Source modding world and I'd like to know what the polygon limits, or guidlines, are for characters, weapons, and vehicles.
Just so you know, I'm talking polygons and not triangles but triangle numbers will also be helpful.
My guess would be 5k for weapon (including hands?)
10k for a character and 20k for a vehicle.
Also do we need to make High, Med, and Low res models for the game or does the engine automatically reduce poly levels when they are far off in the distance? (like farcry)
Thans guys and sorry if this has been answered a million times.