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Valve have been at the Game Developers Conference this week. Overall, they been pretty quiet about things. Aside from the announcement by Razer that their Hydra controller will support over 250 Steam games, there hasn't been much from Valve at all; even though it was this time last year that Valve announced Steam Big Picture Mode and all of the recent talk of a console.
Chet Faliszek and Eric Wolpaw, however, have provided an entertaining post-mortem of Portal 2. In an article entitled The Portal 2 that never was, Eurogamer has documented the best bits of the post-mortem which reveals that Wheatley was originally going to die, we nearly ended up with a competitive multiplayer mode and there was nearly such a thing called a "Morgan Freeman" sphere.
The rest of the article is even better, so head on over to Eurogamer to read more.
Check out the original Portal 2 intro sequence below:
Chet Faliszek and Eric Wolpaw, however, have provided an entertaining post-mortem of Portal 2. In an article entitled The Portal 2 that never was, Eurogamer has documented the best bits of the post-mortem which reveals that Wheatley was originally going to die, we nearly ended up with a competitive multiplayer mode and there was nearly such a thing called a "Morgan Freeman" sphere.
"As an example, this was one of them, something called the Morgan Freeman sphere," said Wolpaw, showing a still of a sphere sitting on a pedestal in an empty room. "So he'd been sitting on that little pedestal for a few centuries, and he was just incredibly, incredibly wise - but only about the 20 by 20 space that he was in.
"So as soon as you dragged him 22 feet out of the room, his mind was blown and he was pretty much useless. Although as the game progressed, he eventually got his feet under him and started delivering some homespun wisdom that all related back to this 20 by 20 space."
The rest of the article is even better, so head on over to Eurogamer to read more.
Check out the original Portal 2 intro sequence below: