Possibility

  • Thread starter Thread starter wazzledoozle
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wazzledoozle

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Ive been brainstorming ideas for creating my own semi-mod map and was wondering if some things are possible before I try and start to make this-

-Possible to fix beam type lights to a combine APC
-Night enviroment in maps where it is daylight (modifying map already in game)
-3rd person viewpoint scripting of people to move around and then the camera move down into the 1st person and you take control of the person
-detailed scripted vehicle events (I want to make an APC bounce around realistically for a short period of time)
-Camera esque views of scripted events where the events pause and viewpoint zooms in and out
-How to add text overlay like in the beginnning credits..
 
-Possible to fix beam type lights to a combine APC
Yes, you would want to parent a point_spotlight entity to the apc.

-Night enviroment in maps where it is daylight (modifying map already in game)
Not sure what you are asking here. If you want a map where it turns from night to day, I don't think it is possible.

-3rd person scripting people to move around and then the camera move down into teh 1st person and you take control
It'd be a little tricky to setup, but this could be done.

-detailed scripted vehicle events (I want to make an APC bounce around realistically for a short period of time)
Not sure what you mean by "bounce around", but you could do this with either scripting or an animation.

-Camera esque views of scripted events where the events can pause and viewpoint cna pan and zooom in and out
Yes this can be done.

-How to add text overlay like in the beginnning credits..
env_message should do the trick.
 
Thanks
What I meant by the night map question is, to change a map already in the map to have a night enviroment form what it already is.
 
I don't think you can do it because you can't toggle environment lighting as far as I know. Technically speaking, you could "fake" it with dynamic lighting, but it would most likely look like crap and performance-wise it isn't even close to feasible. For something like this you would be better off using the doom3 editor, but even then it would lag pretty bad.
 
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