Shinobi Tank Joined Sep 20, 2003 Messages 1,478 Reaction score 0 Jun 10, 2006 #1 I have a body texture and a head texture that I want to apply to one model.. is it possible to have 2 textures on different face assignments?
I have a body texture and a head texture that I want to apply to one model.. is it possible to have 2 textures on different face assignments?
Pi Mu Rho ValveTime Admin | Enemy of fun Staff member Joined Aug 5, 2003 Messages 9,356 Reaction score 165 Jun 10, 2006 #2 Yes, just use different material ids for the different sets of polys (or use two separate meshes)
Shinobi Tank Joined Sep 20, 2003 Messages 1,478 Reaction score 0 Jun 10, 2006 #3 really? cool this must be one of the first engines I've used to support that, which is why I asked first.. I'm assuming there's some sort of material ID code like basetexture1ID1 I'll scour the wiki again
really? cool this must be one of the first engines I've used to support that, which is why I asked first.. I'm assuming there's some sort of material ID code like basetexture1ID1 I'll scour the wiki again
JudasKing Newbie Joined Jul 15, 2005 Messages 117 Reaction score 0 Jun 10, 2006 #4 it doesn't use any naming conventions other than extensions (vtf, etc... obviously) when you export/save to smd it captures the name of the material applied to an id, and the id numbers applied to each polygon, you can do the math there .
it doesn't use any naming conventions other than extensions (vtf, etc... obviously) when you export/save to smd it captures the name of the material applied to an id, and the id numbers applied to each polygon, you can do the math there .
Shinobi Tank Joined Sep 20, 2003 Messages 1,478 Reaction score 0 Jun 13, 2006 #5 totally I realised that after I posted and realised I was an idiot thx very much for the help/advice