Post Apoc / Modding

lemmingzappa

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Hi guys, Could someone please give me a list of all the post-apocalyptic mods made for half life 2 so I can keep track of them etc..

Also, could you please tell me everything I would need to learn to create my own mod, I know alot of people are using C++ but Do I need to learn C aswell ?

Help would be appreciated, thanks.
 
learning c++ is like learning c and then some. so you only have to learn c++
 
Ok thanks for clearing that part of the topic up for me, can someone help me with the rest ?
 
As for everything you will need to know, it depends on how much you want to change it. I, for example, want to make a mod that follows the HL2 storyline (sorta) and I will use all their textures and models. I will create a few models and edit some others.

To start out, you'll need Hammer (duh) for map-making, scripted sequences, and generally what happens when you play.

You'll need a C++ program of sort. The best is Microsoft Visual C++ (recommended by Valve and probably most commonly used). Then you'll need to be able to recognize C++ (I couldn't type it, but I could tell you what sort of stuff is happening. I could edit it if someone was fairly specific).

If you want to decompile and edit models or make models of your own, you'll need at least GFCScape, a model decompiler, MilkShape 3d (it's not too hot, but works for making animations), possibily the Maya Personal Learner Edition (unless you have a few thousand bucks waiting to be burnt) if you are going to create your own guns/etc. SoftImage XSI is supposed to be good (I can't download it for some reason *dropkicks computer). All those (except Microsoft Visual C++) are free to download. Search in Google for download mirrors and sites; you shouldn't have a problem.

A whole lot of patience, time, and a love for modding.

Any other questions I could possibly help you with?
 
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