BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
Who here is excited by the idea of motion control? Do you savor the idea of a gaming future that involves running, flailing and waggling your way through puzzles and intense shootouts? Do you see them as a precursor to more interesting things like VR? Is Natal going to be the next big thing or is it destined to collect dust on Best Buy shelves as the latest cumbersome, imprecise gimmick?
I guess I've become a bit jaded to the idea. When I sit down for some gaming I specifically don't want to have to flail my arms around or pretend my controller is a sword. To make matters worse a lot of Wii / Eye Toy / DS titles simply tack on motion controls just for the sake of advertising or pushing a peripheral (see: CoD on Wii, Twilight Princess, SSB:Brawl, etc).
Ultimately I think we have a problem of lack of third party interest. The design goal should not be "Hey, how can we turn pressing the "A" button (a standard attack) into a Wii-mote gesture?" it should be more along the lines of "How can we make motion controls feel necessary from the ground up, what can swinging the peripheral around do that simply tapping stationary buttons cannot?"
Will Natal see the developer interest that it needs to prove itself to the core gaming audience? It's incredibly shaky territory market wise.
What are your thoughts?
I guess I've become a bit jaded to the idea. When I sit down for some gaming I specifically don't want to have to flail my arms around or pretend my controller is a sword. To make matters worse a lot of Wii / Eye Toy / DS titles simply tack on motion controls just for the sake of advertising or pushing a peripheral (see: CoD on Wii, Twilight Princess, SSB:Brawl, etc).
Ultimately I think we have a problem of lack of third party interest. The design goal should not be "Hey, how can we turn pressing the "A" button (a standard attack) into a Wii-mote gesture?" it should be more along the lines of "How can we make motion controls feel necessary from the ground up, what can swinging the peripheral around do that simply tapping stationary buttons cannot?"
Will Natal see the developer interest that it needs to prove itself to the core gaming audience? It's incredibly shaky territory market wise.
What are your thoughts?