S
suicyde
Guest
Hi,
I have a group of entities (a tile, some grass and a fire) that are connected (ie you shot the tile, fire starts, and grass slowly turns off, fire dies off).
I have grouped these and also saved them in Hammer as a PreFAB (and the file goes to SteamApps\<username>\sourcesdk\bin\Prefabs) in the .vmf format.)
However, when I create as new entity and select prefabs it creates them but with the same names I already had.
Is there a 'variable'(s) name that can be inserted into the prefab .vmf file that when it is imported into hammer an increamental value is inserted? ie have all the entities contain %counter% and when hammer imports the prefab it increaments it until there is no conflict with existing entity names.
I have checked in the forum and in the SDK site and cant find anything like this.
Please help
Randall
I have a group of entities (a tile, some grass and a fire) that are connected (ie you shot the tile, fire starts, and grass slowly turns off, fire dies off).
I have grouped these and also saved them in Hammer as a PreFAB (and the file goes to SteamApps\<username>\sourcesdk\bin\Prefabs) in the .vmf format.)
However, when I create as new entity and select prefabs it creates them but with the same names I already had.
Is there a 'variable'(s) name that can be inserted into the prefab .vmf file that when it is imported into hammer an increamental value is inserted? ie have all the entities contain %counter% and when hammer imports the prefab it increaments it until there is no conflict with existing entity names.
I have checked in the forum and in the SDK site and cant find anything like this.
Please help
Randall