problem--> A sound triggered by a logic_timer

  • Thread starter Thread starter WW2dude
  • Start date Start date
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WW2dude

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I have some Ambient_generic's, and i want them to play their sound when a logic_timer is set off(its random). But when i play, nothing happens. Their maximum audible distance is high enough, but i still can't hear them.

Their flags:
Play everwhere Off
Start silent Off
Is NOT looped On


Are they just not able to be triggered by logic_timers? If they can't, what else should i use?
 
Ah, nevermind. I accidentally ticked "Only once" in the output. :laugh:
 
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