Inflame007
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- Feb 8, 2005
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ok I have a starnge compiling problem.....
I replaced the hl2 shotgun with my own model but I have a some sort of a strange problem compiling it:
http://img218.exs.cx/img218/7382/compilinglog5rp.png
and here is the qc file:
and here is the matirial dir:
I replaced the hl2 shotgun with my own model but I have a some sort of a strange problem compiling it:
http://img218.exs.cx/img218/7382/compilinglog5rp.png
and here is the qc file:
$cd "D:\Program Files\Steam\SteamApps\username\half-life 2\hl2\models\weapons\V_shotgun"
$modelname "v_shotgun/v_shotgun.mdl"
$model "studio" "Shotgun_reference.smd"
$cdmaterials "models\Weapons\V_hand\"
$cdmaterials "models\Weapons\V_shotgun\"
$cdmaterials "models\weapons\shell\"
// Model uses material "foregrip.vmt"
// Model uses material "main.vmt"
// Model uses material "nearpc.vmt"
// Model uses matirial "tritium.vmt"
// Model uses material "casing01.vmt"
// Model uses material "v_hand_sheet.vmt"
$attachment "muzzle" "ValveBiped.Gun" -0.03 0.51 23.45 rotate -90.00 0.00 0.00
$attachment "1" "ValveBiped.Gun" -0.95 1.14 -5.59 rotate -0.00 180.00 -180.00
$surfaceprop "default"
$illumposition 28.541 -4.919 -16.577
$sequence idle01 "idle01" loop ACT_VM_IDLE 1 fps 30.00 node 0 rotate -90
$sequence fire01 "fire01" ACT_VM_PRIMARYATTACK 1 fps 30.00 node 2 rotate -90 {
{ event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" }
}
$sequence altfire "altfire" ACT_VM_SECONDARYATTACK 1 fps 30.00 node 2 rotate -90 {
{ event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" }
}
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node 0 rotate -90
$sequence holster "holster" ACT_VM_HOLSTER 1 fps 30.00 node 0 rotate -90
$sequence reload1 "reload1" ACT_SHOTGUN_RELOAD_START 1 fps 30.00 node 0 rotate -90
$sequence reload2 "reload2" ACT_VM_RELOAD 1 fps 30.00 node 0 rotate -90
$sequence reload3 "reload3" ACT_SHOTGUN_RELOAD_FINISH 1 fps 30.00 node 0 rotate -90
$sequence pump "pump" ACT_SHOTGUN_PUMP 1 fps 30.00 node 0 rotate -90 {
{ event 6001 5 "2" }
}
$sequence dryfire "dryfire" ACT_VM_DRYFIRE 1 fps 30.00 node 2 rotate -90
$sequence lowered "lowered" loop ACT_VM_IDLE_LOWERED 1 fps 30.00 node 1 rotate -90
$sequence lowered_to_idle "lowered_to_idle" ACT_VM_LOWERED_TO_IDLE 1 fps 30.00 transition 1 0 rotate -90
$sequence idle_to_lowered "idle_to_lowered" ACT_VM_IDLE_TO_LOWERED 1 fps 30.00 transition 0 1 rotate -90
$sequence fire "fire" ACT_RANGE_ATTACK_SHOTGUN 1 fps 5.00 rotate -90 {
{ event AE_MUZZLEFLASH 0 "SHOTGUN MUZZLE" }
{ event 6001 0 "3" }
{ event 3004 0 }
}
and here is the matirial dir:
I cant understand what am I doing wrongD:\Program Files\Steam\SteamApps\username\half-life 2\hl2\materials\models\weapons\V_shotgun