Problem compiling my Counter-Strike map help plz.

Jonz0r

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Hi, well im new to this mapping but i think i have everything set up correctly but its just not wanting to compile into a bsp. It says it cant open the wad.

Here are the settings:

Wad is set to:
c:\wad\halflife.wad

Yes there is a folder in my C drive called wad and in that folder is halflife.wad

Game configurations is set to
"Counter Strike"

game data file is:
C:\wad\halflife-cs_expert.fgd

Texture format
WAD3 (halflife / TFC)

Map type:
half life / TFC

Default Pointentity class:
Light

Default SolidEntity class:
func_wall

Game Executable directory:
D:\Valve\Steam\SteamApps\EMAIL CENSORED\counter-strike

Mod directory:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\cstrike

Game Directory:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\cstrike\

RMF Directory:
C:\Steam Hammer\



Build Program:

Game Exectutable:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\hlds.exe

CSG:
C:\ZHLT\hlcsg.exe

BSP:
C:\ZHLT\hlbsp.exe

VIS:
C:\ZHLT\hlvis.exe

Rad:
C:\ZHLT\hlrad.exe

ZHLT 3.0 For Half Life 1 is the program for compiling.

and i recieve this error when trying to compile my finished map:


** Executing...
** Command: Change Directory
** Parameters: D:\Valve\Steam\SteamApps\Email Censored\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Steam Hammer\ka_skewar.map" "\ka_skewar.map"


** Executing...
** Command: C:\ZHLT\hlcsg.exe
** Parameters: "\ka_skewar"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe \ka_skewar
Entering \ka_skewar.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)

Warning: Wad file '\wad\halflife.wad' not found
Error: Could not open wad file \wad\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----




** Executing...
** Command: C:\ZHLT\hlbsp.exe
** Parameters: "\ka_skewar"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\ZHLT\hlbsp.exe \ka_skewar
>> There was a problem compiling the map.
>> Check the file \ka_skewar.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\Valve\Steam\STEAMA~1\Email Censored\counter-strike\hlds.exe
** Parameters: +map "ka_skewar"

Can someone help me please
 
LIEK WRONG FORUM NUB BANT
cop.gif


For your convenience, here is a link to the correct section of the forum in which to post your (admittedly tragic) conundrum. The people here are very friendly and I'm sure you'll be able to find help easily and quickly at:

http://www.halflife2.net/forums/forumdisplay.php?f=11

Although that said, it isn't advisable to re-post your topic there. This section is active enough for a moderator to show up in due course without too much delay, and move the thread to its correct location.
 
Sulkdodds said:
LIEK WRONG FORUM NUB BANT
cop.gif


For your convenience, here is a link to the correct section of the forum in which to post your (admittedly tragic) conundrum. The people here are very friendly...

LIES! They're all assholes, like the rest of us.
 
Oops sorry about that >.<
Yeah ive noticed that people are ALOT nicer here.
 
Wrong, this forum is for random stuff that makes no sense, and your CS map problems probably make sense in some shape or form, therefore we must upset the balance in typical off-topic style.

Purple Carrots. yum yum. :bonce:

Chris ruined my life.
 
Hectic Glenn said:
Wrong, this forum is for random stuff that makes no sense, and your CS map problems probably make sense in some shape or form, therefore we must upset the balance in typical off-topic style.

Purple Carrots. yum yum. :bonce:

Chris ruined my life.

lmao.

ANYONE HELP ME >.< PLZ
 
Don't split your mapping stuff among multiple drive letters.

If you absolutely must, and I mean will damn your eternal soul if you don't must, you can open the .MAP file and manually enter the drive letter as C:\ in the appropriate field. It's "wad" or something.
 
Ok i moved the wad file and all is working now thanks alot :D <3
 
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