Hi, well im new to this mapping but i think i have everything set up correctly but its just not wanting to compile into a bsp. It says it cant open the wad.
Here are the settings:
Wad is set to:
c:\wad\halflife.wad
Yes there is a folder in my C drive called wad and in that folder is halflife.wad
Game configurations is set to
"Counter Strike"
game data file is:
C:\wad\halflife-cs_expert.fgd
Texture format
WAD3 (halflife / TFC)
Map type:
half life / TFC
Default Pointentity class:
Light
Default SolidEntity class:
func_wall
Game Executable directory:
D:\Valve\Steam\SteamApps\EMAIL CENSORED\counter-strike
Mod directory:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\cstrike
Game Directory:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\cstrike\
RMF Directory:
C:\Steam Hammer\
Build Program:
Game Exectutable:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\hlds.exe
CSG:
C:\ZHLT\hlcsg.exe
BSP:
C:\ZHLT\hlbsp.exe
VIS:
C:\ZHLT\hlvis.exe
Rad:
C:\ZHLT\hlrad.exe
ZHLT 3.0 For Half Life 1 is the program for compiling.
and i recieve this error when trying to compile my finished map:
** Executing...
** Command: Change Directory
** Parameters: D:\Valve\Steam\SteamApps\Email Censored\counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:\Steam Hammer\ka_skewar.map" "\ka_skewar.map"
** Executing...
** Command: C:\ZHLT\hlcsg.exe
** Parameters: "\ka_skewar"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe \ka_skewar
Entering \ka_skewar.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
Warning: Wad file '\wad\halflife.wad' not found
Error: Could not open wad file \wad\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
----- END hlcsg -----
** Executing...
** Command: C:\ZHLT\hlbsp.exe
** Parameters: "\ka_skewar"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\ZHLT\hlbsp.exe \ka_skewar
>> There was a problem compiling the map.
>> Check the file \ka_skewar.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\Valve\Steam\STEAMA~1\Email Censored\counter-strike\hlds.exe
** Parameters: +map "ka_skewar"
Can someone help me please
Here are the settings:
Wad is set to:
c:\wad\halflife.wad
Yes there is a folder in my C drive called wad and in that folder is halflife.wad
Game configurations is set to
"Counter Strike"
game data file is:
C:\wad\halflife-cs_expert.fgd
Texture format
WAD3 (halflife / TFC)
Map type:
half life / TFC
Default Pointentity class:
Light
Default SolidEntity class:
func_wall
Game Executable directory:
D:\Valve\Steam\SteamApps\EMAIL CENSORED\counter-strike
Mod directory:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\cstrike
Game Directory:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\cstrike\
RMF Directory:
C:\Steam Hammer\
Build Program:
Game Exectutable:
D:\Valve\Steam\SteamApps\Email Censored\counter-strike\hlds.exe
CSG:
C:\ZHLT\hlcsg.exe
BSP:
C:\ZHLT\hlbsp.exe
VIS:
C:\ZHLT\hlvis.exe
Rad:
C:\ZHLT\hlrad.exe
ZHLT 3.0 For Half Life 1 is the program for compiling.
and i recieve this error when trying to compile my finished map:
** Executing...
** Command: Change Directory
** Parameters: D:\Valve\Steam\SteamApps\Email Censored\counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:\Steam Hammer\ka_skewar.map" "\ka_skewar.map"
** Executing...
** Command: C:\ZHLT\hlcsg.exe
** Parameters: "\ka_skewar"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe \ka_skewar
Entering \ka_skewar.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
Warning: Wad file '\wad\halflife.wad' not found
Error: Could not open wad file \wad\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
----- END hlcsg -----
** Executing...
** Command: C:\ZHLT\hlbsp.exe
** Parameters: "\ka_skewar"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\ZHLT\hlbsp.exe \ka_skewar
>> There was a problem compiling the map.
>> Check the file \ka_skewar.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\Valve\Steam\STEAMA~1\Email Censored\counter-strike\hlds.exe
** Parameters: +map "ka_skewar"
Can someone help me please