Problem making own textures

  • Thread starter Thread starter Sphinxter
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Sphinxter

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I've made some textures in .tga format (res=512x512 24-bit as default in Photoshop) and used the vtex.exe tool to create the .vmt and the .vtf file.

Now when I open Hammer and browse for the texture I do find it but it's displayed in a pink/black chess-board-pattern (also "ingame").

I did the same procedure on a different .tga file which came out nicely so I assume my command line arguments for vtext.exe is correct.

vtex.exe -mkdir -shader LightmappedGeneric MYDIR\*.tga

What is this pink/black chessboard-pattern? What did I do wrong?
If I browse Hammer-textures and filter for e.g. "port" I see a few pink/black images aswell that came with the sdk.
 
wow you might want to also put it in the cstrike or hl2 materials folder
 
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