TCfromBN
Newbie
- Joined
- Dec 21, 2004
- Messages
- 2,656
- Reaction score
- 0
When i check my map for problems there are none but when it loads hl2 getting ready to play it it goes straight to the main menu... heres what the compile process window and the console say
compile process...
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2\materials
Loading E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity water_lod_control (1783.00 -130.00 -81.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -2048.0, 50.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, 50.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -1536.0, 50.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -1536.0, 50.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (18834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
reading e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.prt
LoadPortals: couldn't read e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.prt
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
No vis information, direct lighting only.
538 faces
141330 square feet [20351542.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0430 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 50/8192 600/98304 ( 0.6%)
brushsides 319/65536 2552/524288 ( 0.5%)
planes 256/65536 5120/1310720 ( 0.4%)
vertexes 709/65536 8508/786432 ( 1.1%)
nodes 359/65536 11488/2097152 ( 0.5%)
texinfos 37/12288 2664/884736 ( 0.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 538/65536 30128/3670016 ( 0.8%)
origfaces 195/65536 10920/3670016 ( 0.3%)
leaves 363/65536 20328/3670016 ( 0.6%)
leaffaces 610/65536 1220/131072 ( 0.9%)
leafbrushes 189/65536 378/131072 ( 0.3%)
surfedges 3245/512000 12980/2048000 ( 0.6%)
edges 1807/256000 7228/1024000 ( 0.7%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 513/65536 1026/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 713088/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3613/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 20217/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 18834/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 871986 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 853152 bytes ====
Total triangle count: 1389
Writing e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp" "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2\maps\shooting range tes5.bsp"
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" +map "shooting range tes5"
the console...
Game .dll loaded for "Half-Life 2"
Heap: 64.00 Mb
DS:stereo speaker configuration detected
Parsed 23 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (sv_noclipduringpause)
execing config.cfg
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
1 CPU, Frequency: 3.0 Ghz, Features: AuthenticAMD MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
CModelLoader::Map_IsValid: No such map 'shooting'
map load failed: shooting not found or invalid
couldn't exec userconfig.cfg
Wrote cfg/config.cfg
couldn't exec userconfig.cfg
Wrote cfg/config.cfg
help appreciated
compile process...
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2\materials
Loading E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity water_lod_control (1783.00 -130.00 -81.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -2048.0, 50.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, 50.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -1536.0, 50.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -1536.0, 50.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (18834 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
reading e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.prt
LoadPortals: couldn't read e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.prt
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
No vis information, direct lighting only.
538 faces
141330 square feet [20351542.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0430 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 50/8192 600/98304 ( 0.6%)
brushsides 319/65536 2552/524288 ( 0.5%)
planes 256/65536 5120/1310720 ( 0.4%)
vertexes 709/65536 8508/786432 ( 1.1%)
nodes 359/65536 11488/2097152 ( 0.5%)
texinfos 37/12288 2664/884736 ( 0.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 538/65536 30128/3670016 ( 0.8%)
origfaces 195/65536 10920/3670016 ( 0.3%)
leaves 363/65536 20328/3670016 ( 0.6%)
leaffaces 610/65536 1220/131072 ( 0.9%)
leafbrushes 189/65536 378/131072 ( 0.3%)
surfedges 3245/512000 12980/2048000 ( 0.6%)
edges 1807/256000 7228/1024000 ( 0.7%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 513/65536 1026/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 713088/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3613/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 20217/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 18834/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 871986 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 853152 bytes ====
Total triangle count: 1389
Writing e:\program files\valve\steam\steamapps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Valve\Steam\SteamApps\badnews390\sourcesdk_content\hl2\mapsrc\shooting range tes5.bsp" "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2\maps\shooting range tes5.bsp"
** Executing...
** Command: "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2.exe"
** Parameters: -game "e:\program files\valve\steam\steamapps\badnews390\half-life 2\hl2" +map "shooting range tes5"
the console...
Game .dll loaded for "Half-Life 2"
Heap: 64.00 Mb
DS:stereo speaker configuration detected
Parsed 23 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (sv_noclipduringpause)
execing config.cfg
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
1 CPU, Frequency: 3.0 Ghz, Features: AuthenticAMD MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
CModelLoader::Map_IsValid: No such map 'shooting'
map load failed: shooting not found or invalid
couldn't exec userconfig.cfg
Wrote cfg/config.cfg
couldn't exec userconfig.cfg
Wrote cfg/config.cfg
help appreciated