I keep crashing if I go look underneath the water on aztec and piranesi
Graphic settings are:
Model detail: High*
Texture: High*
Water: Reflect World*
Shadows: High*
AA: 2x
AF: 4x
Shaders: Enabled*
Vsync: Enabled
Extra config settings:
mat_bumpmap "0"
mat_fastnobump "1"
mat_forcedynamic "0"
mat_numtextureunits "0"
mat_picmip "-1"
mat_specular "0"
mat_bloom "0"
cl_interp "0.01"
cl_show_bloodspray "0"
cl_ejectbrass "0"
cl_phys_props_enable "0"
cl_smooth "1"
ATI 9800 Pro with Catalysts 4.9 (control panel default settings).
And I got another wierd bug in aztec (only on aztec), the sky keeps disappearing and reappearing every time I turn and look elsewhere, here are two pics below:
Edit: Images have been resized and compressed.
Graphic settings are:
Model detail: High*
Texture: High*
Water: Reflect World*
Shadows: High*
AA: 2x
AF: 4x
Shaders: Enabled*
Vsync: Enabled
Extra config settings:
mat_bumpmap "0"
mat_fastnobump "1"
mat_forcedynamic "0"
mat_numtextureunits "0"
mat_picmip "-1"
mat_specular "0"
mat_bloom "0"
cl_interp "0.01"
cl_show_bloodspray "0"
cl_ejectbrass "0"
cl_phys_props_enable "0"
cl_smooth "1"
ATI 9800 Pro with Catalysts 4.9 (control panel default settings).
And I got another wierd bug in aztec (only on aztec), the sky keeps disappearing and reappearing every time I turn and look elsewhere, here are two pics below:
Edit: Images have been resized and compressed.