T
travis134
Guest
Hi, guys. I am currently working on a new map that is basically a replica of the map "Outskirts" for Halo 2. I am going to try making the whole map, import the original textures from Halo 2, and probably leave the original HL2 entities in the map (Combine rather than Covenant, Gunships rather than Phantoms, etc)
So far I have completed the area with the first covenant encounter and I am working quite swiftly.. The only problem I have is map optimization. My last attempt at making a map was horrible because the map took forever to compile because I have no idea howto optimize it.
So to my question: If I were to do all the map creation work, texturing, entity placement, and etc; would it be possible for someone experienced in HL2 map editing to optimize the map for me? I'd give that person full credit for their work.
Thanks fellas, I'll post screenshots shortly; I still need to extract the textures so for now it looks ... odd...
So far I have completed the area with the first covenant encounter and I am working quite swiftly.. The only problem I have is map optimization. My last attempt at making a map was horrible because the map took forever to compile because I have no idea howto optimize it.
So to my question: If I were to do all the map creation work, texturing, entity placement, and etc; would it be possible for someone experienced in HL2 map editing to optimize the map for me? I'd give that person full credit for their work.
Thanks fellas, I'll post screenshots shortly; I still need to extract the textures so for now it looks ... odd...