Project Outskirts

T

travis134

Guest
Hi, guys. I am currently working on a new map that is basically a replica of the map "Outskirts" for Halo 2. I am going to try making the whole map, import the original textures from Halo 2, and probably leave the original HL2 entities in the map (Combine rather than Covenant, Gunships rather than Phantoms, etc)

So far I have completed the area with the first covenant encounter and I am working quite swiftly.. The only problem I have is map optimization. My last attempt at making a map was horrible because the map took forever to compile because I have no idea howto optimize it.

So to my question: If I were to do all the map creation work, texturing, entity placement, and etc; would it be possible for someone experienced in HL2 map editing to optimize the map for me? I'd give that person full credit for their work.

Thanks fellas, I'll post screenshots shortly; I still need to extract the textures so for now it looks ... odd...
 
Optimisation is an integral part of mapping, and it should begin with the very first block you lay down. I would not envy anyone who had to optimise an unoptimised map. Just the 'nodraw' alone would put me off.
 
Here is an essential reading tutorial on optimisation so you can teach yourself.

http://www.student***.nl/rvanhoorn/optimization.php
 
danke ser :)

Also, is there a way to make it so both the zombies/headcrabs and combine don't fight eachother? I want more of a variety of monsters, but it wont work if they kill eachother! hah

Thanks!
 
I think there might even be a tutorial in that list that deals with making AI 'friendly' to eachother.
 
there is an entity called ai_relationship which allows the mapper to set rfelationships between different npc's. These relationships can be used on whole classes such as npc_combine_s or on specific entities if a name is supplied rather than a class.

Oh, and ripping Hlao2 textures to release with your map is a bad idea.
 
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