operative x
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I'm trying to figure out how to add some shine to a certain part of my texture and so I went to the valve wiki page and found some information about it.
http://developer.valvesoftware.com/wiki/Reflective_Materials
About half-way down it says:
"Masking a material with a normal map
Save the mask into the alpha channel of your normal map."
So my question is how do i save my _mask .tga into my normal map? Is that something i do in photoshop or what? How do i go about doing that?
http://developer.valvesoftware.com/wiki/Reflective_Materials
About half-way down it says:
"Masking a material with a normal map
Save the mask into the alpha channel of your normal map."
So my question is how do i save my _mask .tga into my normal map? Is that something i do in photoshop or what? How do i go about doing that?