waedoe
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- Nov 10, 2003
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Promised Land would like to expand its horizon, to ensure were going to make it all the way, we need more modelers, skinners and UVW Mappers/ Bump Mappers/ Normal Mapper etc.
Promised Land is a total conversion powered by the highly anticipated Half Life 2 Source engine.
Our objective is to accurately depict combat, as it occurs all over Israel between 'terrorist'
groups, and Israel's Defence Forces. We believe it is a untouched topic in the mod world, and
the game industry. We intend to go about this mod with care, and to present it tastefully, and
accuratly. There will be no team biases, everything will be presented 'as is': This is a
learning experiance for the team most of all.
What makes Promised Land unique? Several things.
1) Conflict. This is a conflict many know nothing about, You see it every day, yet few grasp
how, why, and where the real fighting takes place in Israel. Try and picture in your mind how
the fighting occurs there - I bet you cant.
2) Game types. We believe that all too overused are the classic Counter-Strike gametypes. We
also want something different from territory capture maps, a la Day of Defeat, or
Battlefield 1942. By adding innovative game types, such as "Drive in", we think it will
truly set our mod apart from the rest.
3) Realism: to a point. Often toted today is having realism in your games. Realism is
great: to a point. By balancing realism with fun, we hope to pull off a mod that is
both tactically exciting, yet intense enough to make you wonder "what if this happened
in my city", because it happens 'over there' all the time.
so if you would like to help our mod out please feel free to contact me at:
AIM: waedoe
MSN: [email protected]
Yahoo Email: [email protected]
here are some renders of models that need skinning:
Promised Land is a total conversion powered by the highly anticipated Half Life 2 Source engine.
Our objective is to accurately depict combat, as it occurs all over Israel between 'terrorist'
groups, and Israel's Defence Forces. We believe it is a untouched topic in the mod world, and
the game industry. We intend to go about this mod with care, and to present it tastefully, and
accuratly. There will be no team biases, everything will be presented 'as is': This is a
learning experiance for the team most of all.
What makes Promised Land unique? Several things.
1) Conflict. This is a conflict many know nothing about, You see it every day, yet few grasp
how, why, and where the real fighting takes place in Israel. Try and picture in your mind how
the fighting occurs there - I bet you cant.
2) Game types. We believe that all too overused are the classic Counter-Strike gametypes. We
also want something different from territory capture maps, a la Day of Defeat, or
Battlefield 1942. By adding innovative game types, such as "Drive in", we think it will
truly set our mod apart from the rest.
3) Realism: to a point. Often toted today is having realism in your games. Realism is
great: to a point. By balancing realism with fun, we hope to pull off a mod that is
both tactically exciting, yet intense enough to make you wonder "what if this happened
in my city", because it happens 'over there' all the time.
so if you would like to help our mod out please feel free to contact me at:
AIM: waedoe
MSN: [email protected]
Yahoo Email: [email protected]
here are some renders of models that need skinning: