prop_static entities disappear

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bynari

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I've got a really strange problem here, and I'm not sure how to fix it.

My map calls for a really tall ladder, so I've stacked several ladder models going up a wall. When I get to the fifth ladder, it shows up in the 3d view window in hammer, but not when I test the map. However, if I move the ladder away from the others, It shows up.

It isn't a problem just with the ladder model, I've had the same thing happen with handrails.

Any ideas?

Nick
 
you could just creat your own with brushes which would probably be easyer and you wouldn't have to put so many togeather.
 
have you checked the start and end fade distances?
start -1
end=0
 
Try using props_c17/metalladder_03 or something similar. It's the really tall ladder used at the start of ravenholm.
 
Yeah, those are correct. I've been playing around with it a bit, and I've found that the ladders seem to disappear in that one spot. I removed the other ladders, and placed one at the problem spot. It disappeared once i tested the map. I moved it to the side, and it reappeared.
 
im having the same problem with sinks in my map. i tried changing the space fades, but that didnt work. i tried just plain moving them and that didnt work either. the rest of the props in my map work fine, is it the model?
 
Okay, this is really starting to tick me off. I took the metalladder03 suggestion, which worked, and I moved on. Now, some of the new things i've added don't show up. I'm missing fences, ladders and other entities all over the place.
 
I've had this with prop_physics: I put one of those orange trolleys and a grav gun in a test map, the grav gun picked it up and threw it even though I couldn't see it.
 
Well, the weird thing with my problem is that the objects don't exist at all ingame. I shot a crossbow bolt through the side of a visible ladder, and It stuck. When I try to shoot through where the missing ladder should be, it goes through. I can walk through spaces where I had placed fences.
 
Check your console after loading the map and see if it has come up with any error messages. Also, check your compile log.
 
ok, i know what the problem is now, im just not sure how to fix it. My map is basically four large walls surrounding a courtyard. its an outside map, so I need to have to see the sky. And thats the problem. above the four walls is one giant leak. The question is now, How do I seal off the open area while still allowing players to walk on top of the four walls?
 
try changing it to an override instead of static see if shows up...if it does then just check the appropriate flags so it doesn't move
 
Ok, that leak was definitely the problem. I enclosed the playing area with a few brushes, and the props are showing up. Now, how do I seal off the map AND be able to see my skybox?
 
HAHA! Nailed it! I replaced the texures of the brushes surrounding the map with the nodraw texture, and that did the trick!
 
It'd be better to use Player Clip on the brushes that you want to restrict the player from falling out of the courtyard.
 
if you use the no_draw texture on the walls, when u shoot a crossbow at it, it will stick in it...atleast thats what it did for me, and that wont look very good.
 
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