Props_physics Entity, Im fed up

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xshogox

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Hi guys, im trying to create a map. and ive created some prop_physics_multiplayer with a world model of a table.

in the game i dont see the table, but if i bind iti with the computer model lets say, i see it, but if i bind if with a computer monitor model, it doesnt appear until i shoot at it.

I know that some models are not ment to be phys entities so they are not showing but..... how can we know wich are wich?

Normally a computer screen is supposed to be redered. with the pro+phys_multiplayer no ?
 
Don't quote me on this, but I think I know why that happens:

When you place your entity, try not to move it around too much afterwards. Sometimes this causes the entity to clip into a brush and it'll disappear (and behave like you described).

Edit: Oh yea, forgot to mention that this only seems to happen to prop_physics and not prop_static. Also, certain models will only work with a specific prop property. Breakable things don't appear to work with prop_static.
 
I haven't done any mods yet, but what is the point of a prop_static object? Why wouldn't you make everything prop_physics so that everything behaves realistically if enough force is applied or make it breakable?
 
Cuz for example: U need to make a tree as prop_static, if u make it prop_physics_multiplayer it just falls down...
 
Alieni² said:
Cuz for example: U need to make a tree as prop_static, if u make it prop_physics_multiplayer it just falls down...
I see, does this mean it's impossible to make destructible trees?
 
you can make destructable trees, you can do anything you like, but after a certain limit things become to laggy, its the same with any game that uses physics (although source uses alot more) you have to make trade offs and decide whats best as a static and whats really needed as physics.
 
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