PVKII Beta 1.1 Patch Live

Sloth

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Yarr! Shiver me Timbers - For Erik the Red ? King and Country!

The first official PVKII beta patch has landed ashore and began looting, pillaging and raping or Crusading - Depends which way you look at it. To see the complete list of mirrors and sever packages simply visit the PVKII Games Files Page. [br]
Enjoy the next stage in the PVKII beta - good luck with the sword play.
 
You're welcome, pansies. Enjoy the new world on non-fun pirating!
 
I'd have to agree. The rofl-factor is gone. It's still a great game by all means, but I'm laughing less; much less.
 
It was awesome the first week, it soon goes. :(

Will try it out later though.
 
Hmm still think they could have left in the keg second attack, not being able to ignite it anymore seems a major nerfing, considering they've reduced it's power and range and made it pushable.
 
What they've done to the keg was really gay. BTW, do I have to download maps separately or something now for the patch? I keep getting "the map___ is not the matching one that you have" error.
 
That means that the server is still not updated.

The keg nerfs are good. It was unbalanced before, seriously. This should be a mod with epic duels and teeth-to-teeth fighting. Pirates carrying a small deployable nuke are not part of that story.
 
# Reduced keg damage and blast radius - Forgiveable, as long as it still packs a punch.
# Removed keg secondary attack - Unforgiveable, being able to ignite it was awesome.

:|
 
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