T
the_culture
Guest
Hello HL2 community –
I know there are lots of mods and teams out there and it seems like everyone is looking for help. We, Liquid Element, are looking for new members too. My name is Alex and I’m the Director/Creative Designer of Spatial Fear: Prologue, a single-player total conversion for Unreal Tournament. We released it in December 2002 and Spatial Fear: Prologue has been featured in 6 gaming magazines worldwide and has been downloaded over 40,000 times. It was a highly atmospheric sci-fi FPS. PC Gamer likened it to System Shock 2. Spatial Fear: Prologue served as a taste of what we wanted to do.
We are now working on a full-fledged game. Spatial Fear will be a complete game experience using the Half-Life 2 engine. This will be a total conversion. It will have the atmosphere and tension of games like System Shock 2 and Alien vs. Predator, the fluid gameplay of Half-Life, and the engrossing immersion of Deus Ex.
Our team currently consists of 5 people, but we are in need of more. We, Liquid Element, are looking for serious-minded people who want to join an established team and work towards the goal of securing a publishing deal. Our immediate goal is to create a demo to show potential publishers.
What were looking for-
Programmers
3D modelers/animators
Texture Artists
Level Designers
If you have skills in any of these areas and are willing to commit to a project, please send me an email ([email protected]). You can also visit our site to see our previous game (http://dynamic5.gamespy.com/~le/sf).
I know there are lots of mods and teams out there and it seems like everyone is looking for help. We, Liquid Element, are looking for new members too. My name is Alex and I’m the Director/Creative Designer of Spatial Fear: Prologue, a single-player total conversion for Unreal Tournament. We released it in December 2002 and Spatial Fear: Prologue has been featured in 6 gaming magazines worldwide and has been downloaded over 40,000 times. It was a highly atmospheric sci-fi FPS. PC Gamer likened it to System Shock 2. Spatial Fear: Prologue served as a taste of what we wanted to do.
We are now working on a full-fledged game. Spatial Fear will be a complete game experience using the Half-Life 2 engine. This will be a total conversion. It will have the atmosphere and tension of games like System Shock 2 and Alien vs. Predator, the fluid gameplay of Half-Life, and the engrossing immersion of Deus Ex.
Our team currently consists of 5 people, but we are in need of more. We, Liquid Element, are looking for serious-minded people who want to join an established team and work towards the goal of securing a publishing deal. Our immediate goal is to create a demo to show potential publishers.
What were looking for-
Programmers
3D modelers/animators
Texture Artists
Level Designers
If you have skills in any of these areas and are willing to commit to a project, please send me an email ([email protected]). You can also visit our site to see our previous game (http://dynamic5.gamespy.com/~le/sf).