Question about building cubemaps in my map

satch919

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Ok, this question may have been asked before and I used the search function to see if my question had been answered already. I didn't find a thread that had the answer to my question. My question is this:

I made a HL2 mulitplayer map. I placed env_cubemaps throughout the map for various reasons. When I compile and run it, I have to use the build cubemaps command in the console. Why do I have to rebuild them everytime I want to play that map? If it makes any difference, and I think it will, I compiled my map with the following settings:

- Run BSP - Normal

- Run VIS - Fast

- Run RAD - Fast

Do I have to have everything set to Normal in order to get the results I want? Thanks for your time. :)
 
you shouldnt have to rebuild them every time, and you dont have to run everything on normal

when you restart, are you using the same build of the map? And after you build the cubemaps properly, are you exiting the game normally? Theoretically, once you do it once, you're done, and your cubemap information should be in the bsp as long as it lasts.
 
theotherguy said:
you shouldnt have to rebuild them every time, and you dont have to run everything on normal

when you restart, are you using the same build of the map? And after you build the cubemaps properly, are you exiting the game normally? Theoretically, once you do it once, you're done, and your cubemap information should be in the bsp as long as it lasts.

When I exit the game I just bring up the console and type in exit. Im guessing thats my problem. Maybe? :P
 
Still no luck. I compile the map, run it, type "buildcubemaps" into the console, copy the BSP from my SDK folder into the HL2MP folder and start up mulitplayer. When my map finally boots up, the cubemap information isn't there. :angry:
 
NEVERMIND!!! It works. I don't know why it wouldn't before. :) Time to release this map!!
 
well one thing is you build cubemaps in the game, then copy it out of sdk. When I run, my maps are in the target directory, not sourcesdk. SO you may have been doing a buildcubemap on the previous version (install in the game directory), then overwriting it with the fresh compile.
 
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