Question about CS2?

Agent.M

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Ok I know what CS Source is, its regular cs ported over to the source engine. My question is what will cs2 be? What do you think they will add to the game to make it different from regular cs? To me it seems that cs has a strict basis of game play and I dont see much that could be added or changed and still keep the signiture cs type of gameplay just IMO. Im sure you all have alot of great ideas and opinions on what they will do, so thats why Im asking, just curious as to what you all think?
 
I think it is hard to add something, without make 1000's of players mad. Maybe some barrels that you can destroy, but I find it hard to fx add any form of cars, jeeps or anything like that. IMO of course, but hey, I got a pretty minimal creativity.
 
i think CS2 will be its own entity, not some spinoff or continuation of CS's gameplay. it will probably take advantage of the much larger map capacities. thus being said i had hoped for weapon attachments to be assimlilated more. Reflex sites, tac flashes, tac lasers, acog scopes, m203's (maybe...), CMags, bayonets etc. 1 attachment purchasable and attachable to guns, with some restrictions to certain weapons... wouldnt want to give a reflex sight to a sniper... lol. It sounds out of CS character - but its a totally new game, so its anyones interpretation of it really.

I'd also like to see the weapons being carried on the enemies back, cuz if ive got some telescopic sight and i wanna assess my targets at a long range (b/c the new maps can be big..) i want to see what they are carrying etc.

I'd like the implementation of new explosives
- optional squad implentations (ideas ... im not sure of)
- realistic CQB situations (inside banks and whatnot)
- faster paced combat/movement (everyone moves too slow in cs, i know if i was being shot at i wouldnt jog like those pansies - perhaps a sprint function)
- new methods of entry: Locked down assault warehouse - blowtorch your way through the wall. *drool*
- Prone functions
- new spawn methods (eg: 2 CT spawns, 1 from a van and 1 from fastroping onto a roof)
- more weapons/updated weapons more MG's(thats always a plus)
- i know its not very CS'y, but i'd LOVE to give terrors an RPG. lmao
- more ambience in some maps, police noises and whatnot
- MORE CONVINCING BOMB SITES, LETS RANDOM CRATES
- more destroyable chickens
- Leaning

im sure there are more, i cant think of any more right now
some of u may say this isnt CS-like at all, but cmon CS2 is totally new. its gotta have some new flare to it
 
I would like to see vehicles and more terrain as well, not just the basic built up areas but also the the Counter Terrorists attacking from fields against a Terrorist held airfield.
 
Bare in mind with different CS versions, CZ versions and CSS they'll never have had to re-code anything from scratch. Valve have said they've developed tools to be able to port things over and obviously the source code is written in the same language so that'll just need tweaking and recompiling to work in the new engine. They may have even developed automated tools for that too.

When they create Counter-Strike 2 they will be starting from scratch. There'll be a new set of weapons, all new maps, all new code, all new graphics, all new features. Also, they don't necessarily have to stay true to the old CS formula. They could develop a completely new scenario. Rather than terrorists vs. counter-terrorists they could use a completely different scenario. With CS2 the world will be their oyster.
 
It'll be easy for mod makers to add in vehicles, so expect to see lots of custom, or hopefully, some official maps with vehicles and large outdoor areas.
 
I'd say it's pretty darn possible we'll see a few vehicles programmed into CS Source.

Anybody remember the vehicle code that Gooseman tried to code into the CS beta? It didn't work too great but was pretty darn funny to try. In fact I think the code is still in there and you might find some custom map servers running it :D
 
#3

I really think u went OTT there, how do u think cs got its userbase? .. Its not fecking rainbow 6 or splinter cell, it went on simplicity and gameplay.

Realism is all well and good... but u cant sacrifice gameplay for realism ... cause ... as u can see with most other first person shooters, the gameplay wins.


physics and updated graphics is enough. Plus bonuses like hit box's improved and net code improvments.

dont destroy what the games about. too many games have tried and failed.
 
You have to remember though that CS2 will be a sequel, and NOT a port of the original game. They need to add to it, not do exactly the same but in a slightly optimised way.

CS Source is all about physics and updated graphics. It's also in the Source engine so it will have improved hit boxes and net code improvements. Whereas I agree with what you're saying about realism not always being a good thing, the CS formula will change a lot for the sequel. And if it does and people don't like it, you'll still have the tried and tested formula of CS:Source.
 
yes, my suggestions although adding to a realism factor all can deliberately be integrated without making the game a slow tactical crawler like rs6 - the game will be an entire new entity in and of itself, no one can expect it to be the exact same formula, otherwise it would be CS:Source 1.1
 
Chris_D said:
Anybody remember the vehicle code that Gooseman tried to code into the CS beta? It didn't work too great but was pretty darn funny to try. In fact I think the code is still in there and you might find some custom map servers running it :D

Theres a Jolt server dedicated to this type of thing called "Road Rage", heres an ip if anyones interested - 213.208.119.136:27105. Its probably the most funniest server I have ever played.
 
Yep, that server is dedicated to all maps with fully controllable, although not very compliant, vehicles.
 
I think it would be pretty cool if CS2 shifted focus closer to your character. Personalized characters. And obviously with all the weapons, and hundred's of mod's for those weapons. *oh yeah, there better be moddable weapons* We need an intutive weapon customizer so we can save our weapon preferences and quick buy them. *or maybe earn them through some sort of official points system?* Well just a couple thoughts.
 
'keep the signiture cs type' - they never did give a flying f*** about that, if you've been playing, I dunno, before steam you would see how badly screwed its become. I think since goose moved in with gabe theres been pressure to make it appeal to the masses, and thus have a game where there is minimal skill involved and instead something anyone can jump into and be good at from the start. Of course that scenario is over the top but I think thats the way its been heading, instead of keeping that 'signiture cs type'.

Anyway, I expect much the same with cs2, prob. more Rainbow6 orientated, not much faith in them creating another 'cs' revolution.
 
sundance said:
Anyway, I expect much the same with cs2, prob. more Rainbow6 orientated, not much faith in them creating another 'cs' revolution.

agree: i don't think there will be a multiplayer revolution like cs for sometime. some urban cqb's would be fun. i think hl2 sp will have great ambiance. I would like a mp to mimic that.
 
New stuff that's balanced is all I'm really looking for.

Perhaps a more military oriented route. Maybe mountable machine guns, medic style stuff and whatnot. I'm not talking specific classes or anything, just items that you can sort of take on another role with. Maybe larger maps with someone heading to a high point to take a spotter role or something. I think that adding something to the style of gameplay would be a cool addition to CS2.

I'm thinking of that storming the airfield kind of map beset on a few sides by some large hills or cliffs of some kind. The assault team could charge the field using cover to advance and fight forward. The airfield defenders would be in much more of a defensive position so you could have a spotter in the hills that just stays back with binoculars to call out enemy positions and such.

I dunno, I just think CS on a larger scale would be cool as hell. I've kind of seen enough of the urban style warfare in CS.
 
The work on CS2 has just begun, according to Gabe, so no one know what CS2 will be like...not even the guys at valve :)
 
i think pple are going to be expecting too much of CS2 after the huge success CS has been.

it'll be so easy to forget that CS2 is a sequel, therefore more of the same will be there... but i dunno... im getting the feeling pple want a groundbreaking game with totally new gameplay.. well that might happen as long as pple keep in mind that CS2 is a product of CS..

if u change the style that CS2 should be (like CS), then its really not a CS sequel.
 
I think that CS2 will be like Condition Zero in a way, as in there will be a single player side that will invovle missions just like in CZ. Yet I hope they make like some sort of story line, obviously not 1 like Half-life but somethin that follows a group of Counter-terrorists or maybe even Terrorists!

What ever it will be like, I have faith that it will be good enough to satisfy our thirsty thirsty little CS minds!
 
I've been playing CS ever since I found out what the Internet was all about, I buy games every month or so but I still play CS everyday. I don't expect CS2 to be some sort of tactical shooter like RS or anything. I'll be happy with just the updated graphics and maps. Oh and the reason the apc vehicle was taken out of cs_siege, was because people could TK even with FF off :E
 
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