No Limit
Party Escort Bot
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- Sep 14, 2003
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Hi,
I am thinking of making some maps once Valve releases an editor but I have a few questions about shaders as I don't understand them fully.
In the tech video released they were able to convert a 200,000 poly wall into just 1 poly. What is the decrease in performance when you do something like that in comparison to converting a 1,000 poly wall into 1 poly using shaders? Also, is there a limit in the number of shaders allowed in a scene?
Thanks,
Paul
I am thinking of making some maps once Valve releases an editor but I have a few questions about shaders as I don't understand them fully.
In the tech video released they were able to convert a 200,000 poly wall into just 1 poly. What is the decrease in performance when you do something like that in comparison to converting a 1,000 poly wall into 1 poly using shaders? Also, is there a limit in the number of shaders allowed in a scene?
Thanks,
Paul