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Liam said:You can only carry a few weapons in HL2, unlike the original walking gun locker.
Liam said:You can only carry a few weapons in HL2, unlike the original walking gun locker.
vegeta897 said:It's a game...
No excuse! *bink!* The less of "who cares, its just a game" that we take, the more realisitc games will become.vegeta897 said:It's a game...
f|uke said:I dont really care,. but I would like to see less of this in the future. Hardcore realism is the only way to go.
You just described the single most popular online First Person Shooter ever: Counter Strike.Solver said:Hardcore realism the only way to go? I doubt such shooters would be very fun. First thing... you would get little firefight action. One bullet, and you're dead. Any bullet to the head kills. If you're with armor, you can take 2 or 3 bullets tops, but you become slow and ineffective. Does that sound like fun?
You can carry two sidearms with you and one bigger weapon. Doesn't sound too fun either. I think that with such hardcore realism, action games stop being action games. I think that carrying loads of weapons is one of the things that makes FPS a FPS.
Truth. I'm not saying we need ultra realism now. I just mean that part of the game industry is evolving in that direction. (my favorite part!). And people need to be sure not to get this confused with fantasy/sci-fi elements, which are not mutually exclusive to hardcore realism.CB | Para said:Not all developers can translate realism into fun. It's a daunting task to keep the balance right as it is now.
f|uke said:You just described the most popular online First Person Shooter ever: Counter Strike.
Oh yeah, that happens to me in real life all the timeEdgar said:I prefer games not to be ultra realistic.. just think what will happen? You walk in the mud.. you slip and hit your head on rock... game over man... game over!
Yes it is, Reality is very complex. Certain elements can be realistic but you'll always be leaving something out. Theres also the issue of graphical elements and realistic physics. And if you think HL2's physics are relistic enough, man, you havn't seen nothin yet.Solver said:We aren't decades away from creating a realistic game. It's not that much of a problem, programming wise
Yeah, I know theres a difference, but I see them as being interconnected. I think that, as immersion increases by means of graphics, physics, ai, and nice futuristic things like vr helmets our willingness to deal with the more annoying aspects of human limitations will increase, and as they do, games that overlook these things will seem silly. You may still have these unrealistic elements in games, but not without some kind of explination/rationalization.Solver said:I love realistic elements such as physics in games, but such hardcore realism is not exactly in my tastes.
Cunni said:Yeah lets make the game ultra realistic. After we fix the weapons system, we can start by eliminating all of the aliens/monsters from the game.......
When I say realistic, I mean it adheres to common sense and physics. This does not mean that there cannot be fantastical elements. It just means that abilities and reactions are properly consequential.f|uke said:And people need to be sure not to get this confused with fantasy/sci-fi elements, which are not mutually exclusive to hardcore realism.
Liam said:You can only carry a few weapons in HL2, unlike the original walking gun locker.
RioBravoXL said:I always imagined that Gordon's hazard suit had the ability to deconstruct his weapons molecular arangement, condense it, and store it as some sort of pressurized energy force that powered his suit.
Try reading the thread. You think someone would have already pointed this out by now?MetalliMyers said:wrong chief
Solver said:Hardcore realism the only way to go? I doubt such shooters would be very fun. First thing... you would get little firefight action. One bullet, and you're dead. Any bullet to the head kills. If you're with armor, you can take 2 or 3 bullets tops, but you become slow and ineffective. Does that sound like fun?
You can carry two sidearms with you and one bigger weapon. Doesn't sound too fun either. I think that with such hardcore realism, action games stop being action games. I think that carrying loads of weapons is one of the things that makes FPS a FPS.
Wow, man.. I can't WAIT to see the future of gaming!aDidor22 said:Just for the record, me and a few friends use to joke (and still do) about the future and VR, and harcore death match simulation. More games (especially fps) are going for realism.
I personally like the idea that i cant take 12+ shots, or carry an armory in my pants. I love the concept of dynamic physics and consequences. Shooting an npc in the legs and he falls, firing at you from the ground, or clutching his leg. Does he die of blood lose? or do you finish him off. I cant count the times ive shot human designed npcs in the face and they ran away or something. With technology now, im content, we are advancing.
In 20 years, expect better simulations of enviroments and physics to be setting the stage.
I mean, if you did shoot a table, and the bullet splintered in the wood, exactly how it should have, tell it isnt alot cooler than some spirtes flickering, which represent wood.
HL2 is one of many steps in one of many interesting directions
fantasiser said:Counterstrike? realistic?
Try Delta Force : black hawk down, 1-4 shot killes, carry - pistol, main weapon, grenades, and accessory (satchels, calymores etc)
excellent multiplayer, beats the living sh1t out of CS (imo)
CSS i like far better than the original for some reason though