Question

shark

Newbie
Joined
Oct 17, 2004
Messages
145
Reaction score
0
This might have been asked somewhere along the line but...

...Where does Gordon keep all his weapons? I see no pockets or backpack!



:imu:
 
He has a pack-headcrab running behind him all the time that carries all the stuff :).
 
You can only carry a few weapons in HL2, unlike the original walking gun locker.
 
didn't you know...Gordon carries all of his weapons in his little red wagon.. :rolling:
 
Liam said:
You can only carry a few weapons in HL2, unlike the original walking gun locker.

It was recently said, IIRC, that they decided to screw that and went for the classic, HL-1 style system where you're a walking armory.
 
oh yeah, liam, thanks for that reminder. i forgot about that.

Who should I believe.... :borg:

I guess i should believe the majority ;)
 
vegeta897 said:
It's a game...
No excuse! *bink!* The less of "who cares, its just a game" that we take, the more realisitc games will become.

Devs are moving away from this, striving to make games more real. CS, Halo, Farcry,. all give you far more limited room for weapons. Half-Life was created before this movement, however, back in the days of Quake. I guess they didn't feel a need to break this tradition.

I dont really care,. but I would like to see less of this in the future. Hardcore realism is the only way to go.
 
Hardcore realism the only way to go? I doubt such shooters would be very fun. First thing... you would get little firefight action. One bullet, and you're dead. Any bullet to the head kills. If you're with armor, you can take 2 or 3 bullets tops, but you become slow and ineffective. Does that sound like fun?

You can carry two sidearms with you and one bigger weapon. Doesn't sound too fun either. I think that with such hardcore realism, action games stop being action games. I think that carrying loads of weapons is one of the things that makes FPS a FPS.
 
f|uke said:
I dont really care,. but I would like to see less of this in the future. Hardcore realism is the only way to go.

Not all developers can translate realism into fun. It's a daunting task to keep the balance right as it is now.
 
Solver said:
Hardcore realism the only way to go? I doubt such shooters would be very fun. First thing... you would get little firefight action. One bullet, and you're dead. Any bullet to the head kills. If you're with armor, you can take 2 or 3 bullets tops, but you become slow and ineffective. Does that sound like fun?

You can carry two sidearms with you and one bigger weapon. Doesn't sound too fun either. I think that with such hardcore realism, action games stop being action games. I think that carrying loads of weapons is one of the things that makes FPS a FPS.
You just described the single most popular online First Person Shooter ever: Counter Strike.
CB | Para said:
Not all developers can translate realism into fun. It's a daunting task to keep the balance right as it is now.
Truth. I'm not saying we need ultra realism now. I just mean that part of the game industry is evolving in that direction. (my favorite part!). And people need to be sure not to get this confused with fantasy/sci-fi elements, which are not mutually exclusive to hardcore realism.
 
f|uke said:
You just described the most popular online First Person Shooter ever: Counter Strike.

Yeah but you have to admit CS doesn't qualify as "hardcore realism" :LOL:
 
Counter-Strike is just the first of those semi-realistic tactical shooters (modern examples being such as America's Army) and is far from hardcore realism. Players still don't die easily enough there, limit on how much you can carry is not by weight or size, no realistic damage-weakening (shot in the leg, moves slowly, shot in the arm, can't aim).

Not to mention that the fast pacing of CS is nothing like how counter-terrorism operations happen :p.
 
Of course CS is not as realistic as is possible. We are decades away from creating a truely realistic game. CS is just as realistic as it gets as far as quick kills and limited inventory in todays popular game market. It includes the things you said would not be fun, and yet it is hugely successfull, so it must be enjoyable.
 
I prefer games not to be ultra realistic.. just think what will happen? You walk in the mud.. you slip and hit your head on rock... game over man... game over!

Or you walkoutside in the sun for hours on end and your character dies of exposure..

You walk in strange way and your ankle got sprunged.. thus resulting the player to crawl to the base in the mountains..

wait a minute! Ultra realism sounds fun.. :dork:
 
Edgar said:
I prefer games not to be ultra realistic.. just think what will happen? You walk in the mud.. you slip and hit your head on rock... game over man... game over!
Oh yeah, that happens to me in real life all the time
:rolleyes:
 
We aren't decades away from creating a realistic game. It's not that much of a problem, programming wise, it's a problem with keeping it fun. Take America's Army, one of the more realistic games I've played, make bullets slightly more powerful so that 2 is most one can survive, add different inabilities based on damage, make players who have more in inventory (like 2 guns) move slower, and then you'll have a very realistic game. An unfun too, I fear.
 
lol simmilar too Doom3, i mean he can carry

a pistol
a shotgun
a chainsaw
a roket launcher
a soul cube
a BFG
around 50 grenades
a plasma rifle
an SMG
a chaingun

and around 50,000 PDA,s..DEAR GOD! that guys a walking armory..he makes gordon look like a mere gun shop!
 
Solver said:
We aren't decades away from creating a realistic game. It's not that much of a problem, programming wise
Yes it is, Reality is very complex. Certain elements can be realistic but you'll always be leaving something out. Theres also the issue of graphical elements and realistic physics. And if you think HL2's physics are relistic enough, man, you havn't seen nothin yet.

Theres always more to do in games.. always boundries to push. Better control of characters,. elemets that act like they should.. having to deal with all the things that one would actually have to deal with if it were real.. theres an infiniate amount of fine touches.

Realism might not be everybodys cup of tea, and certainly it does need to be balanced with the right dosage of fun. But realism is believability, and believability is immersion, and immersion is the difference between playing the game and living it.
 
Yeah don't forget the flashlight. That's also what, 10 belts of ammo for the chaingun, also 10, IIRC, ammo clips for SMG, a few hundred shells, a few hundred bullets, 20 or more rockets...

But that's why I loved Doom3. It was classic Doom. It's a shame that many people couldn't appreciate it for what it was, not knowing Doom and Doom2 really. Doom3 was exactly what it should be.
 
Ahh if that's what you mean by realism, then yes. HL2-level graphics and physics and beyond, yes, I see your point. Might then as well add virtual reality helments/environment. I love realistic elements such as physics in games, but such hardcore realism is not exactly in my tastes.
 
Solver said:
I love realistic elements such as physics in games, but such hardcore realism is not exactly in my tastes.
Yeah, I know theres a difference, but I see them as being interconnected. I think that, as immersion increases by means of graphics, physics, ai, and nice futuristic things like vr helmets ;) our willingness to deal with the more annoying aspects of human limitations will increase, and as they do, games that overlook these things will seem silly. You may still have these unrealistic elements in games, but not without some kind of explination/rationalization.
 
Yeah lets make the game ultra realistic. After we fix the weapons system, we can start by eliminating all of the aliens/monsters from the game.......
 
Cunni said:
Yeah lets make the game ultra realistic. After we fix the weapons system, we can start by eliminating all of the aliens/monsters from the game.......
f|uke said:
And people need to be sure not to get this confused with fantasy/sci-fi elements, which are not mutually exclusive to hardcore realism.
When I say realistic, I mean it adheres to common sense and physics. This does not mean that there cannot be fantastical elements. It just means that abilities and reactions are properly consequential.
 
I think that there is room for both ultra-realistic games and more simplistic games. What makes either one fun is the atmosphere they create for you. There have been great games with LOW realism (Doom/Quake anyone), and great games with extremely accurate physics, one hit kills, etc (Rainbow Six, et. al.). I personally like a balance between the 2. I love accurate physics, but dying after being shot once just sucks (except for headshots!)
 
I haven't played America's Army but Operation Flashpoint is the most realist game I've played. And that was a cool game, it looked a bit unfinished and buggy but it was a good game. Fun and realistic, a sniper could kill you with one shot, if you get shotin your leg you have to crouch, and if shot in your arm your aiming accuracy will suffer. And after a lot of patches (it's now at version 1.96 lol) the most annoing things have been fixed.
 
If they kept that other system it would be like Halo all over again lol.
 
I always imagined that Gordon's hazard suit had the ability to deconstruct his weapons molecular arangement, condense it, and store it as some sort of pressurized energy force that powered his suit.

Remember, physics states that energy can neither be created nor destroyed, only transfered.
 
RioBravoXL said:
I always imagined that Gordon's hazard suit had the ability to deconstruct his weapons molecular arangement, condense it, and store it as some sort of pressurized energy force that powered his suit.

hehe, like a .zip file.
 
MetalliMyers said:
wrong chief
Try reading the thread. You think someone would have already pointed this out by now?

I hate holding a limited amount of weapons, like in Halo.

It is like, AHH! Which do I keep!? Rocket launcher or Sniper? How much ammo will be available!! AHH NOW I AM GETTING SHOT!! NO TIME TO THINK!!
 
Solver said:
Hardcore realism the only way to go? I doubt such shooters would be very fun. First thing... you would get little firefight action. One bullet, and you're dead. Any bullet to the head kills. If you're with armor, you can take 2 or 3 bullets tops, but you become slow and ineffective. Does that sound like fun?

You can carry two sidearms with you and one bigger weapon. Doesn't sound too fun either. I think that with such hardcore realism, action games stop being action games. I think that carrying loads of weapons is one of the things that makes FPS a FPS.


Just for the record, me and a few friends use to joke (and still do) about the future and VR, and harcore death match simulation. More games (especially fps) are going for realism.

I personally like the idea that i cant take 12+ shots, or carry an armory in my pants. I love the concept of dynamic physics and consequences. Shooting an npc in the legs and he falls, firing at you from the ground, or clutching his leg. Does he die of blood lose? or do you finish him off. I cant count the times ive shot human designed npcs in the face and they ran away or something. With technology now, im content, we are advancing.

In 20 years, expect better simulations of enviroments and physics to be setting the stage.

I mean, if you did shoot a table, and the bullet splintered in the wood, exactly how it should have, tell it isnt alot cooler than some spirtes flickering, which represent wood.

HL2 is one of many steps in one of many interesting directions
 
aDidor22 said:
Just for the record, me and a few friends use to joke (and still do) about the future and VR, and harcore death match simulation. More games (especially fps) are going for realism.

I personally like the idea that i cant take 12+ shots, or carry an armory in my pants. I love the concept of dynamic physics and consequences. Shooting an npc in the legs and he falls, firing at you from the ground, or clutching his leg. Does he die of blood lose? or do you finish him off. I cant count the times ive shot human designed npcs in the face and they ran away or something. With technology now, im content, we are advancing.

In 20 years, expect better simulations of enviroments and physics to be setting the stage.

I mean, if you did shoot a table, and the bullet splintered in the wood, exactly how it should have, tell it isnt alot cooler than some spirtes flickering, which represent wood.

HL2 is one of many steps in one of many interesting directions
Wow, man.. I can't WAIT to see the future of gaming!

I suddenly feel VERY glad to be young!!!
 
Counterstrike? realistic?
Try Delta Force : black hawk down, 1-4 shot killes, carry - pistol, main weapon, grenades, and accessory (satchels, calymores etc)
excellent multiplayer, beats the living sh1t out of CS (imo)
CSS i like far better than the original for some reason though
 
fantasiser said:
Counterstrike? realistic?
Try Delta Force : black hawk down, 1-4 shot killes, carry - pistol, main weapon, grenades, and accessory (satchels, calymores etc)
excellent multiplayer, beats the living sh1t out of CS (imo)
CSS i like far better than the original for some reason though


PS Hey MetallicMyers, i met MetallicA last february
SHIT I QUOTED INSTEAD OF EDITING
sorry guys :eek:
 
Back
Top