HiroProtaganist
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- Jun 13, 2003
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Ok so having grown wary of relegating myself to just weapon models i want to attempt a player model. I've got the basics down (ref pics, etc...) i'm just wondering how most people would handle the following issues
1. Clothes- I would say specifically wrinkles and area where clothes overlap. Like the bottom of a shirt overlapping the waist, or the cuffs of the arms and pants overlapping the hands and boots
2. for animating purposes should the mesh be moddeled in seperate pieces or will we be using bones to handle that. If so then how do you keep the mesh from completely disforming.
i can't think of anything else at the moment but i'm sure i'll have some more questions. I've looked at 90-99% of al the tutorials out there but haven't got too much help from them.
1. Clothes- I would say specifically wrinkles and area where clothes overlap. Like the bottom of a shirt overlapping the waist, or the cuffs of the arms and pants overlapping the hands and boots
2. for animating purposes should the mesh be moddeled in seperate pieces or will we be using bones to handle that. If so then how do you keep the mesh from completely disforming.
i can't think of anything else at the moment but i'm sure i'll have some more questions. I've looked at 90-99% of al the tutorials out there but haven't got too much help from them.