M
magnetmannen
Guest
my questions are as following:
1. do i have to make a totally new skeleton for animation, and totally new animations for this new skeleton, or can i rip a skeleton from a existing model for it?
reason i ask is that its bigger and mush wider over the shoulders than a normal personmodel.
2. can anyone here skin it for me? im crap at skinning, and need help on something this advanced. currently its just 3dstudio materials applyed to the different parts.
3. the hands are 1500 polys together, from the handjoint out to the fingertips.
should i remove the hands for the 3 person view and replace them with simpler models? model total polys are 4000.(hands included.)
o and any critics are welcome.