A quick idea I had for a game concept on another forum... I have very limited programming skills but would love to know ppls thoughts on this and whether anyone's interested in taking up the baton to implement it...
"I thnk multiplayer nethack would be fun though.
Or thinking about it, "a race to the prize" game.
All players start out alone, and as they move through the dungeon, they start to meet and eventually all converge on a central point. The winner is the last one alive in that central room. Every time players meet, they have a crucial decision: do I fight this guy to try to eliminate him, or do I team up with him to strengthen my hand against the puzzles and other player encounters ahead? I think there'd be some really interesting game mechanics involved as well as some great stories of trust and betrayal.
― ******, Thursday, 18 December 2008 11:25 (1 hour ago) Bookmark Suggest Ban Permalink
man, remember deathtrap dungeon? that book was awesome
― *****, Thursday, 18 December 2008 11:43 (53 minutes ago) Bookmark Suggest Ban Permalink
never read deathtrap dungeon, but just read the wiki - that's the concept, yes! but fully multiplayer and obviously in computer RPG rather than book format- so every encounter to be with another human player, and it plays out a bit like an RPG poker tournament... the crux of the game would be in how well you felt you could(temporarily) trust the people around him & how to get a competitive edge without playing your hand too early and losing the benefits of that temporary trust.
and things like... say you come across some cool items that will boost your stats. do you share them with the people you're running with, or hoard them for yourself - which would make you stronger and better prepared for when you make the break, but wouldn't help the team and also make them more likely to turn against you?
― *******, Thursday, 18 December 2008 12:11 (24 minutes ago) Bookmark
"I thnk multiplayer nethack would be fun though.
Or thinking about it, "a race to the prize" game.
All players start out alone, and as they move through the dungeon, they start to meet and eventually all converge on a central point. The winner is the last one alive in that central room. Every time players meet, they have a crucial decision: do I fight this guy to try to eliminate him, or do I team up with him to strengthen my hand against the puzzles and other player encounters ahead? I think there'd be some really interesting game mechanics involved as well as some great stories of trust and betrayal.
― ******, Thursday, 18 December 2008 11:25 (1 hour ago) Bookmark Suggest Ban Permalink
man, remember deathtrap dungeon? that book was awesome
― *****, Thursday, 18 December 2008 11:43 (53 minutes ago) Bookmark Suggest Ban Permalink
never read deathtrap dungeon, but just read the wiki - that's the concept, yes! but fully multiplayer and obviously in computer RPG rather than book format- so every encounter to be with another human player, and it plays out a bit like an RPG poker tournament... the crux of the game would be in how well you felt you could(temporarily) trust the people around him & how to get a competitive edge without playing your hand too early and losing the benefits of that temporary trust.
and things like... say you come across some cool items that will boost your stats. do you share them with the people you're running with, or hoard them for yourself - which would make you stronger and better prepared for when you make the break, but wouldn't help the team and also make them more likely to turn against you?
― *******, Thursday, 18 December 2008 12:11 (24 minutes ago) Bookmark