Random in maps

D

da5nd

Guest
Say you want four blocks (blue, red, green, and yellow, for argument's sake) that you want lined up in a row, but you want them placed in random order each time the map loads. I want to know if there are any ideas on how this could be done.
~da5nd
 
You can you logic_case and logic_auto.
On roundstart have the logic_auto tell the logic_case to pick a random case. The logic_case is then setup with the various outputs you want to have happen.
 
Are you talking about randomised textures or randomised 3D architecture?
 
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