Range of weapon

G

glados_as

Guest
Hi there..
How do i toogle the 'range' of the weapon, i mean how long it is hold away from the players head, when i'm spectating the demoman i can see his hand and when im playing i cant and its like its being hold closer to the 'head' or the 'eyes'. I remember i toogled it in half life 2 for one or two years ago but i don't remember how i did it. the gun could be taken so long out so you actually could see gordons arm. it's something in the console.
greets glados
 
viewmodel_fov ##

I don't believe that will work in a multiplayer game, though. If the viewmodel appearance bothers you a lot, you can still get a model decompiler and, using GCFSCape, extract the models you wish to decompile and change the value of the origin setting and recompile it to your liking.
 
viewmodel_fov ##

I don't believe that will work in a multiplayer game, though. If the viewmodel appearance bothers you a lot, you can still get a model decompiler and, using GCFSCape, extract the models you wish to decompile and change the value of the origin setting and recompile it to your liking.

Yeah, thank you alot :thumbs:
 
I think there is a fov option in the options menu (Multiplayer tab), which will allow you to see more at 90 instead of the default.
 
75 ownz 90 I always see who is using what FOV
*90 they see everything
*75 they see nothing D:
 
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