BRODIEMAN2k4
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(Babelfish translation)
According to the Japanese magazine specialized CG World, the team of development at Capcom which works on the adaptation of Resident Evil 4 on PlayStation 2 would currently have difficulties in carry out this bearing for several technical reasons, mainly because of the memory size allocated with textures smaller for the console of Sony, one works on textures 24 bits on GameCube whereas on PlayStation 2, one limits oneself to 4 or 8 bits.
Then there's some comparisons between the two versions and Solid Snake (don't know from which game, probably from Snake Eater)
-Leon (GameCube): approximately 10.000 polygons
- Leon (PlayStation 2): approximately 5000 polygons
- a villager: between 3.000 and 4.000 polygons
- Solid Snake: approximately 4.000 polygons
One thus finds also the problem of the number limited of polygons on PlayStation 2, this figure was divided by two for Leon for example in the GameCube passage towards PlayStation 2. GameCube is able to create 50% of polygons in more for all the characters that PlayStation 2.
http://www.jeux-france.com/news8322...evil-4-ps2.html
Well this kind of settles the better graphics argument