RE4 PS2 port Difficulties

BRODIEMAN2k4

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(Babelfish translation)

According to the Japanese magazine specialized CG World, the team of development at Capcom which works on the adaptation of Resident Evil 4 on PlayStation 2 would currently have difficulties in carry out this bearing for several technical reasons, mainly because of the memory size allocated with textures smaller for the console of Sony, one works on textures 24 bits on GameCube whereas on PlayStation 2, one limits oneself to 4 or 8 bits.

Then there's some comparisons between the two versions and Solid Snake (don't know from which game, probably from Snake Eater)

-Leon (GameCube): approximately 10.000 polygons
- Leon (PlayStation 2): approximately 5000 polygons
- a villager: between 3.000 and 4.000 polygons
- Solid Snake: approximately 4.000 polygons

One thus finds also the problem of the number limited of polygons on PlayStation 2, this figure was divided by two for Leon for example in the GameCube passage towards PlayStation 2. GameCube is able to create 50% of polygons in more for all the characters that PlayStation 2.

http://www.jeux-france.com/news8322...evil-4-ps2.html

Well this kind of settles the better graphics argument
 
Hopefully they'll manage an adequate port though.

Everyone deserves to play this game (even if they are insane and don't own a GC :))
 
You mean there was actually an argument? The GC is a newer console - of course the graphics are better.

Pointless thread...
 
The PS2 had a good run. A lot of the games look kinda terrible now. Maybe Im just spoiled by PC games. :p They should have just left it on the Gamecube.
 
WTF, this is not news, everyone knows that the GC has better graphics. You'd have to be a rea; morron not to know that, even a child can see that by just looking at the games.

You mean there was actually an argument? The GC is a newer console - of course the graphics are better.

Pointless thread...

Exactly!!!

You wanna go argument, go do it between the PSX and N64, thats more close, one had filtering while the other could handle more poly's
 
Another fine reason to own a GCN, and another reason for Capcom to stick with Nintendo for now on. :D
 
Why stick with Nintendo? The X-Boxes graphics owns Nintendos so Capcom sticking with Nintendo just because of their superiour graphics to PS2 = Stupid.:)
If we're talking graphic wise let's all just go and tell Capcom to make RE XB exclusive til the next gen console comes out :D
Also, don't call me a fanboy, I own all three consoles, altho I bought GC specifically for RE4.
 
Gargantou said:
Why stick with Nintendo? The X-Boxes graphics owns Nintendos so Capcom sticking with Nintendo just because of their superiour graphics to PS2 = Stupid.:)
If we're talking graphic wise let's all just go and tell Capcom to make RE XB exclusive til the next gen console comes out :D
Also, don't call me a fanboy, I own all three consoles, altho I bought GC specifically for RE4.

No one said that GC had the best graphics. I'm just saying another way to convince someone that the GCN is a good console is saying it has superior graphics to a PS2, that's all.

For any Nintendo fanboy, Capcom announcing that RE4 was not a GCN exclusive anymore was a big let down.
 
The Cube wasn't THAT much of a newer console, it wasn't even a full year in Japan if my memory serves me right, plus it's a much smaller and lighter system. And it's powered by ATI. ATI is teh win.
 
Meh. I hope they pull it off, i don't want to buy a gamecube for this amazing looking game.
 
Samon said:
Meh. I hope they pull it off, i don't want to buy a gamecube for this amazing looking game.

You can pick a GC up for about 50 quid these days. It's worth getting one for Res 4 alone (if not all the other fantastic exclusive titles)

Trust me, you'll be gald you did. Especially when the new Zelda comes out.
 
"Back in the day" didn't they make the Resident Evil games for the PC as well? I think this included PC versions of the PS1 games... 1,2 and 3? Given that the PC had never had 4, why don't they release RE4 on the PC as well as the Playstation 2? I own both a PC and a PS2 but I'd never buy this on PS2... PC or GC for me.
 
It wouldn't be right on a pc - a mouse and keyboard wouldn't do the job nearly aswell as the GC pad.

Just get a GC guys - they're dirt cheap :)
 
Originally posted by Warbie
You can pick a GC up for about 50 quid these days. It's worth getting one for Res 4 alone (if not all the other fantastic exclusive titles)

Trust me, you'll be gald you did. Especially when the new Zelda comes out.

Must. Resist ><
 
Samon said:
Must. Resist ><

Why? You get RE4, plus, Tales of Symphonia, Super Smash Brothers Melee, The Legend of Zelda: The Wind Waker, Metroid Prime 1 & 2, Mario Kart: Double-Dash, Soul Calibur 2 (/w Link :cheers: ), and plenty of other games!
 
There's simply no reason to not get a GC these days. Best value for money gaming you'll ever find (50 quid is an insult. I prefer my GC to my PC, Xbox and PS2 combined)
 
Hehe. I am the only one reading this and picturing a bunch of slavering zombies surrounding Samon, saying "join us" in a eerie manner? :D
 
KagePrototype said:
Hehe. I am the only one reading this and picturing a bunch of slavering zombies surrounding Samon, saying "join us" in a eerie manner? :D
I'm seeing this as well... though they're in bold "Fisher Price" colours and saying "Join Us" in adorable squeaky voices.
 
kupoartist said:
I'm seeing this as well... though they're in bold "Fisher Price" colours and saying "Join Us" in adorable squeaky voices.

lol - what a game that would be :)
 
Originally posted by Kupoartist
I'm seeing this as well... though they're in bold "Fisher Price" colours and saying "Join Us" in adorable squeaky voices.

:laugh: :laugh:

Originally posted by KagePrototype
Hehe. I am the only one reading this and picturing a bunch of slavering zombies surrounding Samon, saying "join us" in a eerie manner?

This appears to be a tricky situation. Hrm. Kage if you look over to your right, you'll see a famous landmark exploding! At this point i run, but find myself surrounded by Gamecube billboards with smily faces

:eek:

I might as well get one, i want to play the metroid series and resident evil 4. And resident evil 0. and the resident evil remake...too many must play games :D
 
well if they say that the game will hav the same graphics of MGS3 I dont care cuz MGS3 looks good

also one reazon of why I dont buy a gamecube is cuz the games are a lot more expensive that the console,in my country offcourse,also the console itself is expenxive too
 
Res Evil+ (the remake) = OMGWTFBBQGRASSTEHR0X0RAGE
Res Evil 0 = meh.
Res Evil 4 = *crashes to the floor with ecstasy bliss*

And then you have Metroid Prime(s) and Tales of Symphonia - two (three?) games in my top 3 favourite games ever (the first being Secret of Mana). Super Smash Brothers Melee. Soul Calibur 2 (with Link) and the soon-to-be-released Zelda: Reins of Sorrow, which was voted most anticipated game of 2005 in PLAY this month.

*pitches new advertising campaign to Nintendo*
The GCN. You ****in' need it.
 
Ports always look inferior to the system it was designed for. Just look at Twin Snakes. It's a direct port of the MGS2 engine, but with the levels being remade from MGS1. The character models had lower polygons, the textures were much worse, there was more slowdown, and the graphics were noticeably sub par for the usually excellent MGS line.

If the PS2 is exploited properly then it is capable of cutting edge graphics, at least similar to that of Gamecube and X-BOX. Jak 2 had between 10-14k polygons per main character, I can only assumed that Jak 3 improved upon that even more. Also, MGS3 takes place in a dense jungle environment with up to 8 enemies on the screen at any time, complex AI calculations, not to mention very large draw distances and plenty of fancy effects. They can't maintain all that and 10k polygons for characters at the same time (not that they really need to, characters look damn good as is).

Jak 3 will give any console game, and just about any PC game a run for its money. MGS3 has very impressive graphics as well, but many people fail to take in to account how much more this game is doing at any one time than others like RE4.

I'm not saying the PS2 is graphically superior, I'm just saying that a company being unable to maintain the same level of graphics in a port is normal and to be expected. Just like the port of MGS2 to the X-BOX and the remake of MGS1 on the NGC. By your logic this would prove the PS2's superiority, which it clearly doesn't have in pure technical ability.
 
Hey, I noticed superior enhancements on the Xbox version of MGS2: Substance as opposed to the PS2's MGS2: SOL, mainly due to added bump mapping effects and detail textures. The PS2 version of Substance (which I own, I do not own the Xbox version I might add) did recieve significant graphical updates noticeable by the trained eye, but they still failed to compare with the Xbox version.

And PS2 games are too ****in' blurry.
 
Yes! NGC gets the leet version of the game.
 
"Uh. What? The engine was improved on to support more effects, such as bump-mapping, which MGS2 lacked. In addition, textures are higher resolution than MGS2, and shadow effects are better. Polygon counts are much higher than in MGS2, as well. Did you even play the game? The only negative difference was the slowdown, which, though disappointing, was hardly a problem."

The bump mapping was hardly existant. The textures were much worse, in some places it looked like they ripped it out of the PS1 version, they probably did in some cases. The shadow effects I didn't notice much, but MGS2 featured dynamic shadowing with the flashlight on your gun when in dark areas. If polygon counts are higher than MGS2, then the people at SK are far inferior to the Konami team. The models look much worse than anything in MGS2. And the slowdown was kinda annoying, it would happen at completely random times.

"Though very good for a PS2 game, MGS3's textures aren't very good in places, and polygon counts are not as high as you say they are. Main characters, perhaps, but those eight characters on-screen at once aren't nearly as detailed as Snake and the rest. Also, in-game models are reduced quite a bit from those seen in the cutscenes and close-up camera angles. They did the same in Final Fantasy X, and gives a better sense of detail. Snake does not look anywhere near as detailed as Leon in terms of poly count, I'm afraid to say. I will admit that the game still looks excellent through this, but if anything, it's for its art style rather than actual technical superiority."

MGS3's textures are admittedly average in the jungle environments. I never said they had high polygon counts, although they aren't too shabby. I said that they couldn't put extremely high poly counts in because it takes place in a big jungle, not a hallway. The enemy characters are extremely detailed, they look on par with the rest of the characters. Snake doesn't have as many polys as Leon, but if RE4 took place in a damn jungle then Leon wouldn't have as many as he does now - for any console. MGS3 is technically impressive but you are right in that it's art style prevails over raw graphics. The most impressive thing in the game is the living jungle.

"I haven't seen Jak 3, though I have read it has some slowdown issues. And again, though main characters may have high poly counts, I doubt most others surpass even 4,000. You are correct about RE4 and its more simplistic style of gameplay. The AI routines in MGS3 are much more advanced, certainly. RE4 does feature the best AI in the series, however, and it's actually quite good, if not very tactical."

I haven't noticed any slowdown. There are tons of effects in the game such as heat shimmers and whatnot. Pretty much all characters have extremely high polygon counts, except for certain enemies which you literally fight by the dozens.

"Aside from the fact that I don't think you've proved yourself in any way, I do agree that a port will usually look worse on its secondary (or tertiary) console. A game designed for one console in particular would need to have its engine re-designed from the ground-up in order to perform properly, and that's something most developers aren't willing to do."

My point is that a game with relatively the same graphical ability as RE4 could be made for PS2 from the ground up, but will not be achieved in a port. Actually, I think games like GT4 and Jak 3 are more impressive.
 
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