ready to rip my hair out

DarkViper

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Ok, i have been working
for 7 hours straight
to get a simple set of textures to show on my in game model.


See i modelled a Grenade auncher for my mod, and managed to get it in game. QC compiled, MDLs made. However..i cannot get the textures to sow.

ive got the VTFs the VTAs the VMTs the QCs the TXTs the TGAs the SMDs and tools that work properly.

however, i dont know, i must be doing something wrong...i have to be.


here my QC file.
/*
==============================================================================

View model grenade Launcher

==============================================================================
*/

$modelname weapons/v_glaunch.mdl
$cdmaterials models/materials/V_GL


// whole body
$body studio "glaun_rigged.smd"

$origin 1 1.5 1.5

$scale 1.0

//Muzzle flash
//$attachment "muzzle" "muzzle" 0 0 0 rotate -90 90 0

$sequence idle01 "Idle01" loop fps 30 activity ACT_VM_IDLE 1 node Ready
$sequence fire "Fire01" snap fps 30 activity ACT_VM_PRIMARYATTACK 1 { event AE_MUZZLEFLASH 0 "357 muzzle" } node Fire
$sequence draw "Draw" snap fps 30 activity ACT_VM_DRAW 1 node Ready
$sequence holster "Holster" fps 30 activity ACT_VM_HOLSTER 1 node Ready

i have placed my VTFs and VMTs is every possible directory i can find. And tis still not showing up on the model.

my most convincing spot to put the textures is here
C:\Program Files\Valve\Steam\SteamApps\SourceMods\Quake Source\models\materials\V_GL

is this wrong?

Can someone direct me through a step by step here?
 
dont worry about this post, edited .....me being dumb

Needs to go into materials/models/weapons/

then v, p and w models as per model.....under the gun folder name for example
w_glauncher or v_glauncher

as set.
 
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