Iced_Eagle
Tank
- Joined
- May 27, 2003
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So, everyone heard about the PPU by now (if not, search this forum) but have you heard about the real-time raytracing chip?
Raytracing is how light bounces and reflects off other surfaces, and such calculations have never been done in games before until now... To know what I mean, hold up a piece of white paper, then hold a green tennis ball behind that... Woot for real life raytracing?
http://www.saarcor.de/ (The chip)
http://graphics.cs.uni-sb.de/~jofis/SaarCOR/DynRT/DynRT.html (videos/screenshots etc)
This was shown off at CeBit showing a 350 million polygon Boeing model, rendered in realtime with advanced lighting
Hmmmm I wish they would make the PPU and this Real-time Raytracing Card like the size of a CPU, so then you wouldn't have to waste slots!
Oh and this Card is in the prototype stages, but right now it's putting out the performance in raytracing equal to a P4 @ 8-12 GHz (obviously this is virtual testing as you can't get a chip up that high yet )
http://science.slashdot.org/science/05/03/15/0124218.shtml?tid=152&tid=137&tid=14
Raytracing is how light bounces and reflects off other surfaces, and such calculations have never been done in games before until now... To know what I mean, hold up a piece of white paper, then hold a green tennis ball behind that... Woot for real life raytracing?
http://www.saarcor.de/ (The chip)
http://graphics.cs.uni-sb.de/~jofis/SaarCOR/DynRT/DynRT.html (videos/screenshots etc)
This was shown off at CeBit showing a 350 million polygon Boeing model, rendered in realtime with advanced lighting
Hmmmm I wish they would make the PPU and this Real-time Raytracing Card like the size of a CPU, so then you wouldn't have to waste slots!
Oh and this Card is in the prototype stages, but right now it's putting out the performance in raytracing equal to a P4 @ 8-12 GHz (obviously this is virtual testing as you can't get a chip up that high yet )
http://science.slashdot.org/science/05/03/15/0124218.shtml?tid=152&tid=137&tid=14