Real-Time HDR Demo

Incredibly old, this surfaced here back in 2003 :)

Nice find though and yes, it is cream-my-pants-alicious
 
Yuppers does look nice, here's hoping HL2's HDR additions look as purdy and are simple to mod with so people can start having some real fun playing with it (completely ignores the whole FarCry version of it teehee)
 
Yeah, i'm sure it'll be easy if you know wot you're doing :P
 
pr0nking said:
Yeah, i'm sure it'll be easy if you know wot you're doing :P
I'm guessing it'll either be a case of using a format that allows HDR ranges, or it'll be another method, possibly using another material layer, grayscale to tell it that the values in that layer are for HDR use. Or it might just be a few changes made to the material text file, which I imagine would also include information on how much to bloom the HDR values so their visible, and giving more control over the final effect, let you fine tune it n such.

I'd personally prefer the HDR format method coupled with editing the text file for the bloom effect. That way you can just render out accurate HDR images and use those directly. Or take photo's in that format. It would probably be easier in the long run than fiddling with extra images in a material that just ends up bloating it.
 
Yeah definetly, but ofcourse i'm sure there will be a long and winded way around it, they couldn't make it easy could they ;)
 
pr0nking said:
Yeah definetly, but ofcourse i'm sure there will be a long and winded way around it, they couldn't make it easy could they ;)
oh ofcourse, commandline applications all the way man! :D

I'll just wait for that guy to update his GUI frontend to include all those options too, and hopefully that realtime preview aswell, now that would be really handy, especially if it also had options for realtime editing of the effect (if its done that way in the text part) and updating in the preview.
 
That damn little program sent my 6800 GT over 100C last summer.

I need to get air conditioning.
 
Is it just me or does that look pretty much photo-realistic?

Also, I think I should put on some drool-coloured clothes before I try it next time ^_^
 
Whoa! Runs alot better on my 6800 GT than it did on my friend's DX9 low-end GeForce POS. And back then I was like "Whoa, photorealism. Framerate = teh crap, but ... photorealism!"
 
Im not a huge fan of HDR, I like some of the things it enables you to do, like realistic glows off objects, motion blur, depth of field...but right now it just being used as a oh my god thats bright I need polarized sun glasses sort of thing. Maybe half life 2 will use it to its full potential and not just damage peoples eyes.
 
Sainku said:
Im not a huge fan of HDR, I like some of the things it enables you to do, like realistic glows off objects, motion blur, depth of field...but right now it just being used as a oh my god thats bright I need polarized sun glasses sort of thing. Maybe half life 2 will use it to its full potential and not just damage peoples eyes.

It's not actually that bright. It only seems that way....it's only as bright as your monitor can go.
 
another reason to be very happy spending 200 bucks on a video card
 
Shens said:
It's not actually that bright. It only seems that way....it's only as bright as your monitor can go.


I know, it wont damage your eyes anymore than staring at a white colored picture in paint will ( No one do this ). I still dont like the effect it gives off in farcry. It makes certain things appear way to bright, and does not look right at all.

http://www.firingsquad.com/hardware/far_cry_1.3_midrange/images/11.jpg
 
Back
Top