SLH
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- Sep 5, 2003
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Firstly, sorry if this isn't an appropriate forum.
I'm developing a realtime ray tracer for larks and would appreciate some feedback on how it ran.
If your run the exe, having extracted it and the earth.bmp file a window'll open showing an image, with time per frame in a console window.
If you could post what the rough average is, plus your system specs (CPU clock speed and GPU important).
Thanks!
NOTE: You need DX9 to run it (not a DX9 card though), but i guess you all have that!
P.S. If you want to replace the earth texture for a nicer resolution one be my guest (silly upload size limit!). It needs to be twice as wide as it is tall for it to texture map correctly.
I'm developing a realtime ray tracer for larks and would appreciate some feedback on how it ran.
If your run the exe, having extracted it and the earth.bmp file a window'll open showing an image, with time per frame in a console window.
If you could post what the rough average is, plus your system specs (CPU clock speed and GPU important).
Thanks!
NOTE: You need DX9 to run it (not a DX9 card though), but i guess you all have that!
P.S. If you want to replace the earth texture for a nicer resolution one be my guest (silly upload size limit!). It needs to be twice as wide as it is tall for it to texture map correctly.