D€vIL²
Newbie
- Joined
- Nov 18, 2004
- Messages
- 899
- Reaction score
- 0
Author's Readme/Notes:
"This is not HL2DM physics! This ragdolls here have a realistic feel and they are much better then the default ones. here a short video:
http://media.putfile.com/CSSRagDollDemo
==========================
||Realism Ragdoll Modification v1.00||
==========================
PUBLIC VERSION
By peterchen620
.:.:://(ABOUT)//::.:.
This ragdoll modification modifies the behaviour of the ragdoll when being shot or killed. Unlike the HL2DM ragdoll version (Which is simply converted) the physical properties of the physic model has been completely modified making it not only giving a realistic feel but fun to play with.
.::.://(History)//:.::.
It call began when Counter-Strike: Source beta was first released to the lovely Counter-strike: Condition Zero owners, the maps, the graphics, the sound, and the gameplay has been greatly improved thanks to VALVe's masterpiece, the source engine, but what most impressed me the most is the ragdoll that was integrated into our beloved Counter-strike. It was great back then, the beta version of the ragdoll is almost realistic, the ragdoll slumps down realistically, the ragdoll reacts with explosives, and OMG!!!! Ragdoll in COUNTER-STRIKE!!!!
However, all that amusement on the ragdoll has changed, just before the update on the CT player model, a new physics model was created. It doesn't react with the explosive as much as in the beta physic models, body gone stiff, and what is this? The ragdoll is performing in SLOW-MOTION!? A disappointed work done I must say for VALVe, even though the physic model is... kind of professionally done, the physical properties is nothing but a poorly done crap.
Now, Day Of Defeat: Source just got released, and everyone was "OMFG, I DIDN'T GOT DOD:S BECAUSE VALVE HATES ME", I manage to get a free copy of it because I own silver package and I was astonished by the fact that the ragdolls in Day Of Defeat: Source is far more superior and realistic that those in Half-Life 2 and Counter-strike: Source. So I came up with an idea of modifying the physics properties of CS: S physic model with some DOD: S's physics properties and tried not to make it as floppy as those in HL2DM physics. After 5 something hours fiddling with Source SDK and playing with the .QC file, I finally achieved my goals
And this is when I come to the conclusion of trying to create a realistic ragdoll modification for all of you CS whores to enjoy."
http://www.csbanana.com/?section=viewitem.skins.skins.main.6053
"This is not HL2DM physics! This ragdolls here have a realistic feel and they are much better then the default ones. here a short video:
http://media.putfile.com/CSSRagDollDemo
==========================
||Realism Ragdoll Modification v1.00||
==========================
PUBLIC VERSION
By peterchen620
.:.:://(ABOUT)//::.:.
This ragdoll modification modifies the behaviour of the ragdoll when being shot or killed. Unlike the HL2DM ragdoll version (Which is simply converted) the physical properties of the physic model has been completely modified making it not only giving a realistic feel but fun to play with.
.::.://(History)//:.::.
It call began when Counter-Strike: Source beta was first released to the lovely Counter-strike: Condition Zero owners, the maps, the graphics, the sound, and the gameplay has been greatly improved thanks to VALVe's masterpiece, the source engine, but what most impressed me the most is the ragdoll that was integrated into our beloved Counter-strike. It was great back then, the beta version of the ragdoll is almost realistic, the ragdoll slumps down realistically, the ragdoll reacts with explosives, and OMG!!!! Ragdoll in COUNTER-STRIKE!!!!
However, all that amusement on the ragdoll has changed, just before the update on the CT player model, a new physics model was created. It doesn't react with the explosive as much as in the beta physic models, body gone stiff, and what is this? The ragdoll is performing in SLOW-MOTION!? A disappointed work done I must say for VALVe, even though the physic model is... kind of professionally done, the physical properties is nothing but a poorly done crap.
Now, Day Of Defeat: Source just got released, and everyone was "OMFG, I DIDN'T GOT DOD:S BECAUSE VALVE HATES ME", I manage to get a free copy of it because I own silver package and I was astonished by the fact that the ragdolls in Day Of Defeat: Source is far more superior and realistic that those in Half-Life 2 and Counter-strike: Source. So I came up with an idea of modifying the physics properties of CS: S physic model with some DOD: S's physics properties and tried not to make it as floppy as those in HL2DM physics. After 5 something hours fiddling with Source SDK and playing with the .QC file, I finally achieved my goals
And this is when I come to the conclusion of trying to create a realistic ragdoll modification for all of you CS whores to enjoy."
http://www.csbanana.com/?section=viewitem.skins.skins.main.6053