xcellerate
Tank
- Joined
- Dec 7, 2004
- Messages
- 3,961
- Reaction score
- 1
Not really focusing on looks, because we all like pretty shapes and colors, but mainly game play realism.
If anybody remembered playing TFC waay back when, the game was far from realistic in terms of physics. A few examples:
-you ran faster when running against a wall, you could 'run' around in circles in midair (i.e., total control of movement while airborne)
-If you were thrown at an incline fast enough you could slide up it
-bhoping was the main means of travel
there are others, but those are some main ones. The actual game play was the most balanced i have ever played in a multiplayer game. I loved it, and i play games now a days and all they strive for is realism. Well i had 100x more fun playing TFC with it's 'you run faster while running against a wall' physics, because there were so many tricks you could do.
The playing field was NOT level between expert or novice players. With enough practice you could manipulate the game's engine for your benefit and i loved it. Every gun had 100% accuracy (except for the HWguy, but his was still VERY playable).
So are games more fun when they strive for realism (like counter-strike, but not counter-strike) or when they throw realism out the window and just go for pure entertainment (like TFC, but not TFC)?
If anybody remembered playing TFC waay back when, the game was far from realistic in terms of physics. A few examples:
-you ran faster when running against a wall, you could 'run' around in circles in midair (i.e., total control of movement while airborne)
-If you were thrown at an incline fast enough you could slide up it
-bhoping was the main means of travel
there are others, but those are some main ones. The actual game play was the most balanced i have ever played in a multiplayer game. I loved it, and i play games now a days and all they strive for is realism. Well i had 100x more fun playing TFC with it's 'you run faster while running against a wall' physics, because there were so many tricks you could do.
The playing field was NOT level between expert or novice players. With enough practice you could manipulate the game's engine for your benefit and i loved it. Every gun had 100% accuracy (except for the HWguy, but his was still VERY playable).
So are games more fun when they strive for realism (like counter-strike, but not counter-strike) or when they throw realism out the window and just go for pure entertainment (like TFC, but not TFC)?