This is going to be a multi-player deathmatch mod created in the Source engine which involves players being able to shape-shift into creatures during gameplay to gain special abilities for a certain amount of time and with other side-effects.
There will be a range of different characters with their own separate creature and ability and will feature graphics much like in Team Fortress 2. There will also be various weapons to use.
A few ideas for abilities I have are: increased speed, a strong melee attack, a weaker ranged attack, ability to fly/teleport, cloaking and a symbiotic ability where you can attach to other players and gain their health or give them health like the tf2 medic and/or help them to attack.
Currently I am the only person working on this and I will be doing the mapping and some of the texturing and coding. I require a modeller, a coder, a skinner, maybe another mapper to add variation and of course if this mod reaches beta stages, playtesters.
If anybody would like to help with this mod I will be greatfull.
There will be a range of different characters with their own separate creature and ability and will feature graphics much like in Team Fortress 2. There will also be various weapons to use.
A few ideas for abilities I have are: increased speed, a strong melee attack, a weaker ranged attack, ability to fly/teleport, cloaking and a symbiotic ability where you can attach to other players and gain their health or give them health like the tf2 medic and/or help them to attack.
Currently I am the only person working on this and I will be doing the mapping and some of the texturing and coding. I require a modeller, a coder, a skinner, maybe another mapper to add variation and of course if this mod reaches beta stages, playtesters.
If anybody would like to help with this mod I will be greatfull.